200 DAYS Zombie Apocalypse - Zombie survival & strategy
Survive a post-apocalyptic world by building a camp, upgrading allies, and battling increasingly tough zombie hordes for resources.

- 1.1.14 Version
- 4.4 Score
- 237K+ Downloads
- In-game purchases License
- 12+ Content Rating
★Story★
Since 'The Day', the onslaught of zombies has led to the downfall of human civilization.
As James, your mission is to navigate this post-apocalyptic environment and survive.
Beginning with a small camp, you will need to recruit additional survivors and strengthen your defenses to fend off zombie assaults.
The survival of your camp rests in your hands.
If you're an active player, it's advisable to enhance James first. Idle players might find it beneficial to prioritize improving allies and defenses initially.
Deploy your allies to various locations to gather resources for your base!
Tip
▷ Rapid tapping can trigger Rage Mode, boosting your damage output.
▷ Collect Gold manually to receive a 20% bonus.
▷ Ensure you purchase upgrades prior to confronting Boss Zombies.
▷ As time progresses, the zombies' strength will increase.
▷ Engaging in nighttime play will elevate the challenge and offer greater rewards.
▷ Remember to upgrade new Allies.
▷ Always enhance Allies before constructing additional Storeys.
▷ Continuously send your Allies on Expeditions for valuable loot.
▷ Some Consumables have lasting effects, such as increased Attack, Attack Speed, and Revival Speed. Certain Consumables are available for purchase, including Shotgun Shells, Batteries, Clocks, etc.
▷ For those who prefer idle gameplay, upgrading Barricades is critical.
▷ Tap the ? icon in any menu for comprehensive details.
This app utilizes Google Drive for manual saving and restoring game data if you switch devices.
This game functions without the need for an internet connection.
Please be aware that save data may be lost if you change devices or uninstall the application.
[When my alarm clock became a zombie charge, my working soul turned into a doomsday commander in seconds]
At four in the morning, I squatted in front of the refrigerator and ate an expired baguette. The dim light of my mobile phone screen reflected the blood and flesh flying all over the screen - at this moment, my fifth camp reconstruction plan was being crushed into slag by a giant vomiting zombie. This crappy game is simply a cyber stress tester for office workers!
Three minutes into the game, James, who I played, was forced to understand the truth of the workplace: the so-called "prioritize the protagonist upgrade" is a lie. When I gave James a crazy rampage mode, Lao Wang next door (the NPC welder in the game) was chewing virtual welding rods with a fool's eyes - I realized later that the correct way to play this game is to raise allies as leeks and lie down as a contractor. Now my camp's combat power ranking is just like the construction site storm in "The Legend of Zhen Huan".
The resource collection system can be called the doomsday version of DingTalk punching. I sent the bald chef to the supermarket ruins to "fish", but he dragged back three cans of green tuna; I asked the nurse sister to search the hospital, but she was obsessed with dissecting zombies to practice. The most amazing thing is the firefighter brother, who carries back half a door panel every time he goes on an expedition - now the appearance of my camp looks like a Transformer in a scrapyard.
Night mode is simply a bad taste of the planner! When I was playing the game in real life, the moon rose in the game, and the zombies suddenly evolved into marathon runners. Once I was so sleepy that I was unconscious, I set the alarm on my mobile phone as a wake-up ring. Now when I hear "Zombie Tide Invasion", I jump up reflexively to organize the report - my boss thought I had PTSD.
The building upgrade chain is simply a conspiracy of capitalists. I saved gold coins for three days to upgrade the third level of the wall, but the next day a "Zombie Self-Destruct Truck" DLC was released. Now my strategy whiteboard is full of blood and tears formula:
(coffee intake × hand speed) ÷ teammate AI mental retardation index = survival time
It is recommended to change the name to "Advanced Mathematics Doomsday Survival".
The multi-round system is a large-scale PUA scene. Last time, the entire medical team was sacrificed to save welder Lao Wang, but he turned around and took his toolbox to the enemy camp; I restarted the file and took the lone wolf route, but was sanctioned by the system so that I couldn't even unscrew the cap of the mineral water bottle. My archive is more ill-fated than "One Hundred Years of Solitude".
Warning: This game may cause the following work injuries-
• Automatically imagine the zombie tide heat map when seeing the morning rush hour crowd in the subway
• Have a headshot reflex to the chewing sound of colleagues
• Try to use the rampage mode to quickly click the milk tea order button
• Believe that office green plants are strategic materials for the doomsday
But what does it matter? After all, the real electronic decompression valve is what allows workers to transform KPI pressure into the pleasure of killing zombies! 🧟♂️💥🏗️
P.S. Be careful when using "frenzy clicks", my tempered glass has learned the teleportation skill.
- Version1.1.14
- UpdateApr 15, 2025
- DeveloperPreus
- CategorySimulation
- Requires AndroidAndroid 7.0+
- Downloads237K+
- Package Namecom.preusgame.zombie200
- Signature07ff144c417ea3d5e88e042df9bc922e
- Available on
- ReportFlag as inappropriate
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NameSizeDownload
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57.77 MB
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57.75 MB
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57.65 MB
Improved gameplay features compared to the original game
Engaging and addictive for long play sessions
Offers a fun way to kill time
Unique combination of strategy and action elements
Encourages character upgrades and exploration
Nostalgic pixel-style art appealing to some players
High potential for future updates and improvements
Positive puzzles and strategic planning aspects
Heavy reliance on ads disrupting gameplay experience
Slow upgrade process making progression tedious
Bugs causing loss of saved progress and data
Limited rewards from watching ads leading to frustration
Bland art style perceived as outdated by some players
High in-game costs discouraging user engagement
Issues with connectivity affecting ad rewards consistency
Stuck on certain levels due to overly tanky bosses/unit limitations