Bad 2 Bad: Apocalypse - Combat & Strategy Game
Survive the apocalypse with a team of tough animal soldiers.
- 3.1.2 Version
- 4.2 Score
- 3M+ Downloads
- In-game purchases License
- 7+ Content Rating
◆ Please Note
We do not assume any liability for data loss resulting from device alterations or uninstalling the game. Kindly ensure to safeguard your data when switching devices or reinstalling.
◆ Characteristics
+ Expansive Open World RPG! A realm of exploration awaits!
+ Engage in Exploration, Gathering, Fishing, and Crafting to survive!
+ 3 times the number of items and weapons compared to the previous installment
+ Enhanced character customization and appearances
+ Discover over 60 unique maps and regions!
+ Take part in "World Missions" spanning the globe
+ Form and enhance your personal special forces unit
+ Utilize Artillery Support, Air Assistance, and Potent Drones!
+ Pilot "Battle Armor" and join the combat scenarios
+ High-quality graphics and system enhancements
Bad 2 Bad: Apocalypse Beginner’s Guide: Tips, Tricks & Strategies
Because Bad 2 Bad is mostly a game with lots of fighting in it, expect a lot of that and very little time for peace. In fact, the only time that you get to rest is the time you’re in the base camp—abandoned houses and sheds are not safe in the slightest. Lock n’ load, soldier, we’re going for a ride.
1. Always Craft Necessities Before Heading Out
Logistics are one of the most important things to consider before any mission. Without this, you’ll be running out of supplies in no time and you’ll end up being put on a Wilder’s dinner table.
At the northmost part of your base camp, there is a special table where you can craft items. Some of them are essential to your journey, while others aren’t as important but could still help. However, let’s focus mostly on the ones that could benefit you best:
Bandages
If this were a medieval RPG instead, these would be your healing potions. Bandages are needed if you’re going to go out into the wilderness. These handy strips of cloth can help you recover from bites, scratches, and, later on, gunshot wounds. Craft as many Bandages as you could before heading out. To make Bandages, you need 12 pieces of Fabric for a set of 4 Bandages.
- Repair Tool
Your equipment has durability! Over time, as you shoot from your gun or take damage with your armor, wear and tear sets in. That’s why making Repair Tools is important. Take them anywhere you go and you’ll need a lot of them because you won’t just be taking into account Major Colman’s equipment; you’ll have to check out the equipment of his squadmates, too. These handy items can be made by consuming 5 pieces of Scrap and 1 jug of Gasoline. This will make a set of 5 Repair Tools.
- Grenades
Fire in the hole! Chucking these at the enemy is the best way to start a fight. Not only will you blow off a chunk of the enemy’s HP, but you’ll also keep the fight short and conserve ammunition. You might even damage a group of enemies caught in the blast. To make a pair of Grenades, you will need 5 Scraps, 4 Gunpowder, and 1 jug of Gasoline. Be warned that you can only carry 10 Grenades at a time.
- Ammunition
The game starts you off with low-tier ammo that’s infinite in quantity. These can cause problems since this type of ammunition has the chance to deal no damage at all. Even worse, the damage it deals compared to ordinary ammunition is abysmal. If you ever decide to make Common Ammo, you will need 10 Scraps, 5 Gunpowder, and 1 jug of Gasoline. With these materials, you’ll make a bundle of 120 Common Ammo. If you choose to make a lot, this could benefit the entire squad since everyone will get to use it. Efficiency-wise, this will kill enemies much quicker so you save on ammo the more of you are equipped with it.
Before heading out, you might also want to consider bringing Scraps wherever you go since you will need them as you travel (we’ll get to this soon). The wilderness is a huge place where you should expect the unexpected, after all.
But how can you get around without losing direction? Easy. All you need to do is…
2. Walk on Roads to Find Your Way
They say that all roads lead somewhere, and in this game, it can’t be further from the truth.
As you travel around the wilderness, you’ll notice dark patches of dirt conspicuously lined down straight paths that could go to any side of the map. These are roads and they will certainly take you places. While it’s good to occasionally stray from the path and wander through the woods, it’s walking along roads that help you get to another area of the map. In turn, this will help you get to your mission objectives better.
Conversely, the only thing that traveling along roads doesn’t do very well is reward you with loot since all of those juicy lootable areas are in the wilderness itself. Not to mention, these are places where you can find essentials like fabric for bandages or ammunition. If it isn’t things you can loot, it’s abandoned houses full of stuff and enemies to level up your characters. In other words, traveling along roads is a double-edged sword. It’ll get you to your destination quicker but you’ll miss out on a lot of stuff along the way.
One very important thing you could miss out on is a Helipad that’s present in almost any part of the map.
3. Prioritize Finding Helipads
Imagine getting chased around the woods by a bunch of Wilders or Pillagers and there seems to be no salvation in sight. Did you know that in almost every part of the map of the wilderness (except for town maps), there are Helipads present?
In some parts of the map, you’ll encounter some Helipads that will call over a helicopter. Repairing the helicopter first will be one of your early missions and you won’t find it too far from the base camp either. Doing this will make exploration infinitely easier and it will also keep your squad from becoming Wilder bait. Haven’t seen a Helipad yet? Don’t worry, you’ll find them soon.
Helipads are these wide, flat, paved areas with a massive H painted on them. If you haven’t seen them, there are some near the base camp and the ones out in the wilderness are mostly in ruins. Each Helipad is an important asset to your exploration and to completing your objectives. The deal behind these nifty paved squares is that you can easily get around the map with minimal effort. However, the helicopter doesn’t cover the map in the direction it goes (this is your job, after all). But this doesn’t make the Helipad itself any less reliant.
The best way to use a Helipad is when night falls. In the event that you’ve been caught in the middle of the dark, run to the nearest Helipad and make your way back to base camp. You can always make use of map markers that you can lay out on your map just in case you’ve stumbled upon a Helipad that needs fixing or if you generally want to keep it marked so you can easily run to it. To mark a part of the map, simply open your map and tap the location you’d like to go to; the marker’s distance will appear at the top of the screen.
4. Follow the Main Mission Objectives
Almost every good game has a story to tell.
In this case, the game’s story and the mission objectives follow each other. You have to help Major Colman and his squad see their mission through and uncover what diabolical plot the humans are hatching since the Wilder Virus is almost at its peak in the region you’ve crashed in. While it wouldn’t hurt to explore the wilderness and find yourself all manner of gear and goodies, it’s always better to follow the main story and finish its main objectives.
The purpose of a main questline is to keep the player on their toes. Sure, each player is given the freedom to choose what they want, but there has to be a sense of direction otherwise the game won’t be quite as memorable. In the case of Bad 2 Bad, finishing the main objectives could benefit you in several different ways.
5. Formation is Important
At its core, Bad 2 Bad: Apocalypse is a shooter.
There will be guns and lots of firing them! Your targets will be primarily the Wilders as well as a rogue militia called Pillagers. The latter of which have been known to forcibly take supplies from towns and civilians. To tackle the enemy properly is to set your squad in a Formation that effectively suits the situation. That said, it’s always wise to hover your thumb over this button at all times as opposed to the firing button. Getting your squad into the appropriate Formation just in time for an encounter will put you at a great advantage.
To change Formation, tap the Formation button located on the right side of the screen. Here, you’ll be able to pick five different Formations that will directly affect the stats of your squad:
- Basic Formation
This Formation will have Major Colman take the front of the squad. While it doesn’t have any particular boosts to stats, you can use this to your advantage if you have Major Colman as your strongest squad member. For example, he has been upgraded the most, has the most advanced weapon, the best gear, etc. Otherwise, you shouldn’t default to this Formation often.
- Protective Formation
This Formation increases the squad leader’s defense at the cost of the squadmates’ overall damage output. This shouldn’t be confused with the Defensive Formation as this Formation can be used to outlast most enemy groups.
- Mobility Formation
A Formation that prioritizes movement above all else. This means that defense, attack, range, and most aiming capabilities are greatly reduced in favor of the entire squad’s movement speed. This should be your main Formation if you’re out scouting for supplies, looking for Helipads, or traveling to the next zone. Default to this often if you’re on the move.
- Alert Formation
This is a Formation that drastically increases range and damage in exchange for mobility. Use this Formation if you’re surveying nearby areas or searching any abandoned structures. Firing from this Formation helps when taking out individual enemies or small groups thereof, but it’s not as great as the Firing Formation.
- Firing Formation
Your best friend for whenever you’re at an encounter. This Formation reduces the most amount of mobility but exchanges it for an extreme boost to damage, range, and accuracy. Always engage the enemy in this Formation and don’t settle for others. Once this is done, it’s good to swap this back to the Alert Formation or, if you’re trying to get out of the zone, the Mobility Formation.
- Defensive Formation
The last Formation on the list. Compared to the Protective Formation, this one centers greatly on the actions of the second squad member. Regardless, it greatly increases everyone’s overall defense in exchange for mobility. You might want to consider using this if some of your squadmates are injured and you need to heal them by using bandages while you’re in the middle of an encounter. After which, fight back using the Protective Formation or the Firing Formation.
As you can see, swapping out Formations is as simple as it looks. That said, never forget to do this before and after each fight. Once again, the advantage it puts you against your enemies is quite helpful, especially if you’re trying your hardest to survive and get to that last Helipad you visited. Try using each Formation in different situations and you’ll soon see how effective they are.
While Formation is the backbone of your combat prowess, ammo conservation is also something to take account of, especially if you’re quite far from home base.
6. Pick a Firing Mode
How does it feel to just turn your gun into a lead hose? One moment, you’re mowing down your enemies left and right, and the next moment, you’re completely out of ammo. Never fear, firing modes are here!
A firing mode is a means for you to keep Major Colman from emptying his magazine all in one go. Doing this can pose a huge challenge for you since the longer you fire, the more inaccurate the gun becomes. Additionally, you’ll also be eating through your ammo reserves like crazy. To avoid this, you can tap the button with a reticle icon on the upper-left corner of the Fire button. This will open up a submenu of firing modes for you to choose from. The firing modes are as follows:
- Full Auto
We highly advise not to use this mode at all because it makes your gun inaccurate for the most part and you’ll run out of ammo very quickly.
- 2-Round Burst
This firing mode is the most accurate one. If you’re looking to conserve ammo and pick off enemies one by one, use this one. However, the only drawback it has is its overall damage output isn’t as great as the other firing modes.
- 4-Round Burst
Compared to the 2-Round Burst, this firing mode is more aggressive. It’s still quite accurate but it depletes ammo more than usual. We only recommend using this if there are a lot of enemies nearby and you want them gone ASAP.
- Auto Shoot
Compared to Full Auto, this mode is actually more reliable since Major Colman and the rest of his squad will fire as soon as the enemy steps into range. This is quite useful if you’re trying to hold your position and heal squadmates if they’ve been injured. You’ll have little to worry about when it comes to shooting and plenty of time to make decisions. The only caveat it has is that it can run your ammo reserves dry quickly as well since the AI’s default behavior in this game is to shoot even if the target is hiding behind something. Thankfully, this can be switched on and off at any given time.
Our next point might be quite contrary to this one, but hear us out.
7. Try to Shoot Out of Range
Open fire!
Wilders and Pillagers don’t play by the rules, so why should you?
As soon as any enemy shows up on the screen, your common reflex in this game is to get them into the circle of range and try to fill them with holes. Sometimes, it could be a problem because they’re quite healthy and they’ve successfully closed in on your party. A solution to this is to just fire out of range.
Ammo conservation aside, this is basically just trying to whittle down the enemy’s health before they get to you. Aiming the crosshair of your gun can be difficult since you’re using the left stick to do it. But if you can align that crosshair in the general direction of your target and open fire then with, preferably, a 2-Round Burst, you should be able to hit them. The moment they’re within actual firing range is the moment you put them down for good.
Come to think of it, this is also a good practice! Let’s talk about Kiting.
8. Practice “Kiting”
Whenever you see an enemy running towards you, do you immediately engage them head on or stand still while you fire? What if we told you that there is an effective way in which you can pick your quarry off from a safe distance and not have to worry so much about injury?
Firing and then moving away quickly (regardless of your squad’s formation) is called Kiting. To give you a rough idea of how this works, imagine yourself flying a kite; you will have to run and keep it afloat by having it soar in the distance. Kiting, in the combat context, means to keep a steady stream of gunfire on your target whilst keeping away from it. This can be quite useful especially if you’re dealing with packs of Wilders or the giant Wilders called Tankers.
While this won’t work so well on Pillagers because they have guns as well, Wilders take precedence when it comes to wandering the wilderness since they’re everywhere. In a tight spot, Kiting the Wilders at night will definitely help a lot while you retreat since they can easily swarm your party if you’re unprepared.
Speaking of preparation, how would you like to know a secret?
9. Reload After Each Encounter
Eventually, you’ll start to feel that each encounter gets more and more difficult.
Squad members and equipment notwithstanding, sometimes a little bit of preparation can go a long way. As we mentioned earlier, tossing a grenade immediately when engaging any enemy can save you some time and ammo, but how about times when encounters can be continuous? This is why it’s important to reload after each encounter.
Once you’re done firing at the enemy and downing their numbers, you’ll most probably have some ammo left in your magazine. Reload immediately. “But the magazine still has ammunition,” you say; dear reader, it’d be a terrible thing to happen to Major Colman’s party if you’ve got him reloading at a very crucial moment. It’s better to start any fight with a full magazine than one that’s half-empty. You’ll never know what you’ll encounter and you’ll never know how many rounds it’ll take to completely neutralize your next target.
Sometimes, all the stuff you’ve gathered isn’t enough. You’ll need to use some boosts or skills!
10. Use Skills and Boosts Sparingly
When does an ordinary person become a hero? Or when does a hero become a superhero?
When the going gets tough and you’re caught in a crazy gunfight or amidst a massive pack of Wilders, it’s time to bust out some skills. For one, using skills can easily tilt the battle in your favor since many of Major Colman’s friends have different specialties.
Pictured above is Bagheera who used her Flash Bang skill to briefly stun nearby gunmen and keep them from firing at the player party. Each character has their own schtick, so mix and match whenever you find a new squadmate out in the wild (you can have a maximum of 3 squadmates). You might have a combination so unstoppable, you’ll probably have won the game.
■ About “Bad 2 Bad: Apocalypse”
'Bad 2 Bad: Apocalypse' is the sequel to 'Bad 2 Bad: Delta' as well as 'Extinction', delivering a wider universe with richer content. In this rendition, follow the Delta Team under the command of Major Pan as they strive to save and reconstruct a world devastated by a human-induced virus. Accompany the Delta Team on their expedition from mere survival to the reconstruction of society.
■ Survival and Reconstruction
With essential elements like Exploration, Gathering, Fishing, Crafting for survival, improve your Base Camp and craft gear to overcome formidable adversary forces and virus-infected Wilders as you rebuild civilization.
■ Enhanced Personalization
From revamping weapons to fine-tuning character appearances, an even more intricate level of customization is available. Night Vision and numerous accessories have been introduced to deepen the customization aspect when compared to its predecessors.
■ Your Elite Forces
With an improved customization and team setup, alongside the capability to dynamically alter tactics as per the situation, the significance of each squad member and strategic adjustments becomes vital in Apocalypse.
■ Potent Support Armory
Inclusive of artillery support from self-propelled weapons, air backup from attack choppers, and combat drones, these complementary assets, coupled with the potent tactical armament "Battle Armor," which you can pilot and engage in battle with.
◆ Dawinstone Email: dawinstone@gmail.com
- Version3.1.2
- UpdateSep 09, 2024
- DeveloperDAWINSTONE GAMES
- CategoryRole Playing
- Requires AndroidAndroid 7.0+
- Downloads3M+
- Package Namecom.dawinstone.b2ba
- Signature14903f9aa022774062c02668ec4f38e0
- Available on
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NameSizeDownload
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22.01 MB
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218.63 MB
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217.27 MB
The game offers a rich variety of missions and levels
A large selection of weapons and equipment allows players to customize and upgrade according to their own style
Provides a skill tree system that allows players to develop their characters according to their needs and tactics
The game contains ads
There may be app crashes or unstable performance issues