Girls' Frontline - Tactical combat shooter
Lead elite squads of tactical dolls in this futuristic war

- 3.0400_427 Version
- 4.3 Score
- 1M+ Downloads
- In-game purchases License
- 12+ Content Rating
The year is 2060.
War has engulfed the world in turmoil and darkness, and the burden of restoring order rests on the shoulders of those who have managed to survive.
Now is the moment to reflect on your past. Utilize your strategic prowess and lead your T-Dolls in the fight to uncover the widespread conspiracy that grips the world.
For the future of humanity and our world, stand with us...
... at GRIFFIN & KRYUGER Private Military Contractor.
【Game Features】
◎ Strategic planning and maneuvers
Secure an advantage in battles by implementing tactical strategies on maps that allow for flexible deployment and withdrawal of multiple teams!
◎ Hands-on real-time combat
Direct your frontline to engage enemies while your backline deals damage. Alter the course of battle by adjusting your T-Dolls’ formation and positioning during combat!
◎ 100+ Anthropomorphic firearm characters
A vast array of over a hundred iconic firearms spanning from WWII to the present day eagerly await your commands, each meticulously designed by renowned illustrators!
◎ Character development and skill enhancement
Enhance your T-Dolls’ effectiveness in battle by leveling up their skills, linking them with duplicates, and fine-tuning their equipment!
◎ Stellar voice cast
Indulge in the stellar performances delivered by A-list Japanese voice actors like Rie Kugimiya, Yui Horie, Ai Kayano, and Haruka Tomatsu!
◎ Dormitory and Outfits
Make your T-Dolls feel at home by decorating their dormitories with a variety of stylish décor!
Guide:Tutorial
Tactical Map
The battlefield itself consists of the Command Post, nodes, node lines, random event nodes and heliports. In order to start the mission, the player should deploy an echelon at the Command Post.
After deploying the echelon on the Command Post, the player is provided with 2 Action Points. When moving an echelon to another node, 1 Action Point will be consumed and if the player runs out of Action Points, the player cannot move the echelon until the next turn. The main goal on the battlefield is to recapture an enemy-captured Command Post. In order to gain Action Points, the player should capture a heliport and deploy another echelon on it. Every heliport capturing or echelon deployment will grant 1 Action Point after the player ends the turn. Another echelon deployment will consume 1 Action Point.
After the turn ends, the enemy on battlefield should stay or move to a different node, depending on the map itself. The enemy will move in a random direction and only has 1 Action Point. A battle will occur if the player moves an echelon to an enemy-captured node.
The player should recapture any enemy-captured heliports, as in several maps the heliports will deploy enemy forces and begin to capture other nodes. The mission is considered a failure if either of 2 events occur: The enemy captures the player's Command Post, or the player's last echelon is wiped out.
Combat
If the player moves to an enemy node, a battle will occur. The player's echelon will be placed on the left side of the screen, while the enemy forces are on the right side of screen. As enemy forces will approach towards the player's echelon, the player's task is get rid of them in order to win the battle. Each of the player's echelon and enemy forces have an HP bar on their top. If one of the player's T-dolls are badly damaged, the damaged T-dolls will retreat or stay on the battle. And if one of the T-dolls are terminated on the battle, she cannot participate in the next battle unless the player uses an emergency repair in a heliport or the Command Post.
The battle will be a failure if the enemy wipes out all of the player's T-dolls or if one of the enemies moves to empty tiles which are unprotected by T-dolls, and proceeds to move beyond.
During battle, player can drag the corresponding T-dolls to another formation tiles. This is very useful in order to swap a position of damaged T-dolls, or fill the empty tile to prevent enemy from approaching the beyond of formation tiles. In rare occasion, swapping T-dolls to another tile are very useful in order to avoid heavy enemy or enemy boss projectile. If the player activate 'bullet time' on settings menu, the time will be slowed down when dragging a T-dolls to another tile.
Every T-Doll carries some amount of rations and ammunition. A fully supplied T-Doll carries 10 units of rations and 5 units of ammunition. The amount of rations and ammunition carried by the T-Dolls in a squad is displayed on the map. If the T-Dolls in the squad carry differing quantities of supplies, the amount of ammunition and rations carried by the T-Doll with the least of each will be displayed.
An echelon will consume 1 bar of ration after the end of the turn, and during the battle it consumes 1 ration and 1 ammo. The echelon can still move to another node when running out of ammo, however they can't attack the enemy forces when approaching the enemy nodes. Resupplying at heliport or Command Post is mandatory.
Repair and Resupply
Like any real military unit, T-doll echelons need to be resupplied regularly in order to fight, thus makes knowing how to resupply a vital skill. By default, echelons will automatically resupply when standing on a captured helipad. However, players can (and are usually recommended to) disable "Auto-resupply" option in Settings and do manual resupply instead. To do this, follow these steps:
Relocate your echelon to HQ or a captured helipad
Double tap on the said echelon. The Resupply menu will pop up, as shown in this picture.
Follow the instructions in the picture.
- Version3.0400_427
- UpdateDec 10, 2024
- DeveloperDarkwinter Software Co., Ltd.
- CategoryStrategy
- Requires AndroidAndroid 5.0+
- Downloads1M+
- Package Namecom.sunborn.girlsfrontline.en
- Signature2df2072a1608a63247ed476e05e64cf4
- Available on
- ReportFlag as inappropriate
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NameSizeDownload
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763.31 MB
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34.58 MB
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96.34 MB
Variety of Characters
High-Quality Artwork
Healing Time for Units