Legends of Runeterra - Card strategy battles
Master strategic card battles with iconic League of Legends champions.
- 05.06.048 Version
- 4.0 Score
- 7M+ Downloads
- In-game purchases License
- 12+ Content Rating
This strategic card game emphasizes skill over luck, where players combine iconic champions, allies, and regions of Runeterra to create unique synergies and outplay opponents
MASTERY AT EVERY TURN
Engage in dynamic gameplay allowing quick reactions and counters. Select champion cards for your deck, each featuring mechanics inspired by their League of Legends abilities. Champions start as potent cards and can level up during the game, with more play leading to Champion Mastery achievements.
UNLIMITED PLAY STYLES
Champions and allies hail from different regions of Runeterra, offering a diverse collection of cards from nine areas like Demacia, Noxus, Freljord, and more. Experiment with various combinations of champions and regions to gain strategic advantages against rivals, with frequent updates keeping the meta fresh.
FORGE YOUR OWN PATH
In PvE mode, your card choices shape your journey through unique encounters, power-ups, and new champions. Adapt to evolving challenges and uncover different outcomes as you progress. Strengthen your deck without spending money, as rewards, shards, and wildcards give you control over your card collection.
ADAPT AND CONQUER
Embrace Labs, experimental game modes with varied rules that challenge the standard Legends of Runeterra gameplay. Choose from pre-set decks or create your own, and be ready for surprises that may require assistance from friends. Discover the innovations waiting for you with Heimerdinger's touch.
ASCEND THE RANKS
Climb the leaderboard each season and qualify for the seasonal tournament among the top 1024 Ranked players per regional shard. Alternatively, compete in the Last Chance Gauntlet with its unique rules and exclusive rewards. Download Legends of Runeterra now to dive into this collectible card game adventure for an opportunity to dominate the deck-building world!
Legends of Runeterra keywords
Allies and Champions can have keywords that give them special abilities, like Braum's aforementioned regeneration. To see what these abilities do, you can always right-click a card and mouse-over the keyword to get a quick tooltip explainer. Here's a list of them:
Last Breath: When this unit dies, this triggers an effect.
Support: Gives an effect to the unit on the right of this ally when it's attacking.
Lifesteal: Damage this unit deals heals your nexus by that amount up to 20.
Overwhelm: Extra damage dealt to blockers is passed onto the enemy nexus.
Elusive: Can only be blocked by another elusive unit.
Nexus Strike: Gain a specified effect when hitting the enemy Nexus.
Regeneration: Heals lost health at the start of a round.
Challenger: You get to choose which unit blocks this ally when it attacks.
Strike: Gain a specified effect when attacking an enemy.
Can’t Block: Can’t block enemy attacks.
Frostbite: Unit's attack becomes zero.
Tough: Take one less damage from all sources.
Enlightened: Triggered an effect when you reach ten mana.
Ephemeral: This unit dies after it attacks or when the round ends.
Fearsome: Can't be blocked except by enemies with three or more attack.
Double Attack: Attacks twice but cannot defend.
Barrier: Nullifies damage once.
Quick Attack: Strikes first when attacking, dealing damage and potentially killing an enemy ally before it has a chance to retaliate.
Play: This triggers the associated effect when a card is first played.
Stun: This prevents you from using an ally to attack or block for a round.
Recall: This triggers the associated effect when a card is returned to your hand.
Stop: This will cancel a spell.
Drain: This heals the Nexus for a specified amount.
How to play Legends of Runeterra
If you've played Hearthstone or Artifact, you'll immediately get the gist of Legends of Runeterra. The goal is to use your mana each turn to cast spell cards and summon allies to deal damage to an opponent's nexus. Each player starts with 20 health points and when that’s reduced to zero, they lose.
At the start of a match you draw four cards with the option to second chance any number of them. Each round you draw a new card. To play cards you have to spend mana, and each player only has a set amount each turn. As the game goes on, mana increases, allowing players to use more powerful cards or cast multiple cards in a turn.
Allies are like minions in Hearthstone or creatures in Magic: The Gathering. They have attack and health values and can be used to attack one another or your opponent's nexus. Spells have effects like buffing allies with more health, dealing damage to enemy allies, or using special keywords like stun.
The biggest difference with Legends of Runeterra is how rounds play out. Each round, players alternate between being the attacker and the defender, but every time an action is taken the opposing player almost always has a chance to respond. This means you cannot quickly cast a series of spells and allies like you can in Hearthstone. Here's an example of how turn priority works:
Each player draws a card. The defender goes first and can play any spells or allies in their hand assuming they have the necessary mana. If that player plays an ally, the turn priority goes to the attacker.
The attacker can then play any of their spells or allies. Let's say, in this case, the attacker plays a spell to deal damage to the defender's newly summoned ally and destroy it.
The turn priority goes back to the defender who now has a chance to save their new ally from destruction. It just so happens they have a spell to buff that ally with more health. They play that spell.
The turn priority returns to the attacker who has no further options. Because the defender's spell was played last it resolves first, giving their ally more health. The attackers spell then does damage to that ally. Now, if the attacker has any summoned allies, they can move onto combat.
And here’s how an entire round could play out:
A round begins and the defender and attacker take turns playing cards.
The attacker can choose to initiate combat by dragging allies into the center arena.
The defender assigns blockers and both sides have an opportunity to cast additional spells.
Combat resolves.
Both sides have another opportunity to play more cards until both sides have passed.
The round ends and the attacker and defender switch.
Legends of Runeterra combat
Combat in Legends of Runeterra is when opposing allies face off and destroy one another. The attacker has to initiate combat by dragging their summoned allies into the arena in the center of the game board. The defender then chooses which of their allies will defend which enemies. Once both sides have organized their forces, each attacking and defending ally will exchange damage and any that have their health reduced to zero are destroyed.
There's a lot of keywords and special abilities that can affect combat which we'll get to in a second.
Legends of Runeterra mana
Just like in Hearthstone, every card you play spends mana. Each turn you're given a set amount to spend and that number increases by one each successive round to a total of ten. But, importantly, up to three unspent mana becomes "spell mana" during the following turn.
Spell mana is a special secondary pool of mana that spells will draw from first before using your regular mana. By not spending all your mana during a turn and converting some of it to spell mana, this effectively gives you more mana in the next turn to cast spells.
Legends of Runeterra spells
Spells in Legends of Runeterra work much the same as they do in any card game like Magic or Hearthstone but with one major difference: Every spell has a speed property that determines when that spell can be played and whether an opponent can respond before its effect resolves.
Burst: This is the fastest kind of spell. Burst spells can be played at any time and resolve instantly so your opponent cannot react.
Fast: These spells can also be played at any time but your opponent can react by playing Fast or Burst spells of their own.
Slow: These spells can only be played outside of combat and the enemy can respond.
Fleeting: These spells are temporary and will disappear if unused at the end of the turn.
Braum is a Champion with zero attack and five health. He has two special abilities: Challenger lets you assign who blocks Braum when he attacks, and Regeneration heals Braum to full health each round. His level-up condition requires him to survive 10 total damage. So, the strategy here is to attack with Braum and force him to take non-fatal damage from enemy allies that he'll regenerate each round.
Once Braum levels up, he'll become even more powerful. He'll now have 7 total health and gain a new ability that summons a Mighty Poro each time he survives damage. Mighty Poro is a card with 3 attack and 3 health that has a special Overwhelm keyword.
In addition, you can only ever have one type of Champion summoned at a time. If you draw a second Braum while the first one is still in play, that second Braum will be transformed into a unique and powerful spell. In this case, it'll become Braum's Take Heart which grants an ally +3 attack and health. These unique spells will always shuffle a copy of that Champion back into your deck when used.
Champions
It’s only natural that a card game based on League of Legends would have champions! Champions are powerful cards with game-breaking abilities that you can often build entire decks around.
Here are the different champions for each region so far:
Bilgewater
Fizz
Miss Fortune
Tahm Kench
Twisted Fate
Gangplank
Nautilus
Demacia
Lucian
Fiora
Shyvana
Garen
Quinn
Lux
Freljord
Ashe
Braum
Trundle
Anivia
Sejuani
Tryndamere
Ionia
Lulu
Zed
Shen
Yasuo
Lee Sin
Karma
Keywords and Examples
In every card game, there are “keywords” that refer to different effects found on specific cards. Some decks are built around emphasizing certain keyword strengths and synergies.
In this section, we’ll tell you all the keywords (in alphabetical order) in LoR and provide examples of a card for each.
Allegiance
When you summon this, it gets its bonus if the top card of your deck matches its region.
Notes: Great keyword when you’re running a single region (mono) deck.
Attack
Effect triggers in combat when the unit is attacking.
Attune
Refills 1 spell mana after summoned.
Barrier
Negates the next damage the unit would take. Lasts one round.
Notes: Similar to Divine Shield from Hearthstone.
- Version05.06.048
- UpdateSep 30, 2024
- DeveloperRiot Games, Inc
- CategoryCard
- Requires AndroidAndroid 5.1+
- Downloads7M+
- Package Namecom.riotgames.legendsofruneterra
- Signature4ae74a22bd84c3eef22cbf6a293e7672
- Available on
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The game provides a variety of different heroes, spells and followers, and players can build a variety of decks according to their own strategies and preferences.
The game adopts a card-free mechanism, and players can obtain cards by completing tasks and activities.
The development team regularly launches new content and updates.
Players need to constantly update and improve their decks to remain competitive, which may lead to investment in time and money.
Lack of social functions