MARVEL SNAP - Superhero card matching
Save the day with superhero puzzles! Dynamic matches await.
- 29.11.1 Version
- 4.1 Score
- 7M+ Downloads
- In-game purchases License
- 12+ Content Rating
Explore MARVEL SNAP
Are you ready to dive into the Marvel Universe in a whole new way? With MARVEL SNAP, you can collect your favorite heroes and villains to battle it out in quick, intense matches. Get your deck ready, snap your fingers, and let the games begin!
Featured Recommendations
- "MARVEL SNAP's fast-paced gameplay is addictive! The perfect mix of strategy and fun."
- "Building your deck with iconic Marvel characters never gets old. Endless possibilities await!"
Gameplay & Features
- Build a deck of 12 cards featuring Marvel Super Heroes and Villains with unique powers.
- Engage in quick 3-minute matches that keep you on your toes.
- Play at your own pace with no energy barriers, ads, or limits.
- Battle at 50+ different locations across the Marvel Universe, each with game-changing abilities.
- Use the innovative "SNAP" mechanic to raise the stakes and pressure your opponent.
- Collect and customize hundreds of hero and villain art variants from the Marvel Multiverse.
Starter Guide
Basic Game Mechanics
MARVEL SNAP is a card-based game that has players assemble decks and battle for control over three different locations, each with their own unique properties. Whoever controls at least two locations after six turns—in some special conditions, seven turns—wins the battle and are awarded accordingly. Control over locations is judged on which player has the most Power over it, with each card affecting Power accumulation based on where they are based and their individual abilities.
Cards
Each player assembles a deck of 12 cards and each card carries its own Energy cost and Power value. Energy costs range from 1-6, with players gaining Energy each turn, from 1 Energy in the first turn to 6 Energy in the sixth turn. Many cards have their own abilities, either with ongoing effects or abilities that are activated upon being revealed.
Below are several example of character cards and abilities:
Loki costs 3 Energy and carries 5 Power. On Reveal, Loki replaces the player’s hand with cards from their opponent’s starting deck, with -1 Energy cost.
Silver Samurai costs 4 Energy and carries 5 Power. On Reveal, each player discards the lowest Power card from their hand.
Decks
When assembling decks, it’s important not only to keep in mind how many of each Energy cost are available, to make sure few turns go without any cards played at all, but also how the cards can strategically be used to benefit each other. Cards like Spectrum can boost all played cards that have ongoing effects while others, like Ka-Zar, can boost all played cards that have a 1 Energy cost. Players can build multiple decks to see how well they operate and try out their decks against a computer opponent in Test Deck Mode in the deck-building mode.
Locations
Every battle unfolds across three locations and, like the cards, they have their own properties that drastically affect how gameplay unfolds. The three locations are initially hidden before being revealed across the first three turns from left-to-right, with whatever properties they’re capable of taking effect upon reveal. Properties range from restricting what types of cards can be played at certain locations to adding or destroying cards in players’ decks for the battle. Just like with how the cards play off each other, it is very important to develop strategy on each of the locations given their properties.
Several examples of locations in MARVEL SNAP are below:
Valley of the Hand: After Turn 5, destroyed cards are revived here. Yashida Base: At the end of the game, the last card played here is destroyed.
Time Theater: Copy the last card drawn instead of drawing a new card Mount Vesuvius: Players cannot retreat after Turn 5.
Game Modes
Odin and Ultron square off in Conquest Mode
MARVEL SNAP currently has three different game modes available: Ranked Battle, Friendly Battle, and Conquest Mode.
Ranked Battle is the standard gameplay mode for Marvel SNAP, with randomly matched players vying for control of three different locations, usually across six turns, drawing from decks chosen by the players before the start of matchmaking. After the completion of each game, players are returned to the main menu rather than engaging in a rematch, and are awarded cubes affecting season ranking and booster points for their character cards.
Friendly Battle operates largely like a mix between Ranked Battle and Conquest Mode, with players able to challenge their friends in a match. Each player is given a health bar divided into 10 segments, with cubes won or lost affecting the health bar rather than the season ranking. Whoever has their health bar depleted completely across a series of individual games loses the Friendly Battle overall.
Conquest Mode requires silver, gold tickets, or infinity tickets or gold bars to play, which can either be won in the Proving Grounds or purchased with crowns in the Medal Shop. Like Friendly Battles, players are given a health bar and play a series of games against a randomly selected opponent, with the cubes won or lost from each game affecting the health bar. Gold Conquest represents a higher tier of Conquest Mode players while the Infinity Conquest is the highest tier.
Guess You Like
Looking for more thrilling card-based games like MARVEL SNAP? Check out "Hearthstone" for another exciting collectible card game experience. Or try "Gwent: The Witcher Card Game" for a strategic twist on traditional card battles!
- Version29.11.1
- UpdateJul 31, 2024
- DeveloperNuverse
- CategoryStrategy
- Requires AndroidAndroid 5.1+
- Downloads7M+
- Package Namecom.nvsgames.snap
- Signature12d06b05e514b51ef9134bd01469bda8
- Available on
- ReportFlag as inappropriate
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NameSizeDownload
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210.86 MB
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202.78 MB
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202.76 MB
Easy and accessible gameplay
Deep strategic mechanics
Creative and experimental card abilities
Slick style
Cross-play and cross-progression for current and upcoming multiplayer modes
Difficult to obtain new cards at high levels
Some short matches can feel inconsequential