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Meridian 157: Prologue

Unravel a thrilling mystery on an abandoned island in this interactive adventure

Meridian 157: Prologue
  • 1.9.7 Version
  • 4.8 Score
  • 969K+ Downloads
  • Free License
  • 3+ Content Rating
Download Android APK (92.02 MB)
Old Versions
CONS

Occasional Clue Confusion

Meridian 157: Prologue is a captivating point-and-click puzzle game that offers engaging puzzles, immersive visuals, and an intriguing storyline. Join detective David Zander as he investigates a mysterious weather anomaly in the northern Pacific Ocean. Challenge your problem-solving skills to progress through the island and unveil the secrets hidden on the 157th meridian.

Key features include:

• Stunning graphics accompanied by atmospheric sound effects and animations

• Numerous challenging puzzles and riddles suitable for all players

• Immersive ambient music tracks

• The first installment of an exciting narrative

• Logic-based clue system

• Completely free with no advertisements

• Inspired by classic escape room, hidden object, and exit-style games

• Available in 8 different languages

Experience this free puzzle game now and dive into the mystery of Meridian 157!

Meridian 157 Prologue Walkthrough

Difficulty and Controls

Meridian 157: Prologue

Before the game starts, it will ask you to choose your difficulty between Normal and Hard. The only difference between the two of them is that the Normal difficulty has hints enabled while hard has it disabled. The actual puzzles do not change.

The game automatically saves its progress so there is no need to pause and save.

Controls

Meridian 157: Prologue

Back Arrow – This takes you to the previous scene.

Magnifying Glass – Gives you hints. Very helpful for times when you are stuck in a puzzle. In hard mode, this is absent.

Home – Takes you to the Main Menu.

Satchel – Tapping on this brings up your inventory which shows 5 slots at a time but can hold more than 5 items. Each item that has served its purpose will be automatically discarded from the bag.

Camera – Takes screenshots by tapping on it and then tapping on the camera icon. This is helpful for referencing clues for puzzles. You have a limited amount of pictures you can take, so if you’re done with one image, you should delete it with the trash can icon. One image takes up 5% of your Memory Usage.

This means that your camera can only hold 20 images at a time. Tapping the arrows will allow you to browse through the images. Tapping the rotate icon will allow you to flip it upside down and vice versa. You can also zoom in and out of images with a zooming gesture with your fingers.

Meridian 157: Prologue

You can move from place to place and collect items by tapping on them. To use items you’ve collected, open up your satchel and drag the item towards another item on the screen.

Meridian 157 Prologue

Meridian 157: Prologue

Investigating the Anomaly

Meridian 157: Prologue

You wake up from your sleep and realize that the power is gone. Turning it back on would be your first task. Before you leave your office, take two steps back and check your shelf. Take the satchel and camera then use the back button and exit the office.

Meridian 157: Prologue

After leaving, you will notice that the fuse box by the upper left part of the screen is blown. You will need a ladder to help you reach it and a screwdriver to open it so that you can repair it. You will have to search your car and the shed for items that may be useful. However, the car is locked and the inside of the shed is too dark so you’ll have to find your car keys and a way to light up your shed without power.

Meridian 157: Prologue

To get the car keys, you will need to go to your boat. Tap the back button until you get a bigger view of the site then tap on the sign that leads to the beach.

Meridian 157: Prologue

Keep tapping forward until you enter the boat. Check your desk, take the car keys, and go back to the site where your car is. Use the keys to unlock the car and enter it.

Meridian 157: Prologue

Upon entering the car, open the compartment and take the screwdriver inside. Place the keys in the ignition to turn on the car’s headlights, lighting up the inside of the shed.

Meridian 157: Prologue

Inside the shed, take the ladder and the filled jerry can.

Meridian 157: Prologue

Go back to the front of your office where the fuse box is and place the ladder below it. Once the ladder is placed, tap on the fuse box to get closer and use the screwdriver on it.

Open the fuse box. This will start a puzzle mini-game where the objective is to rotate the wires by tapping them to connect the start and end of the red wires and the blue wires. You can only connect blue to blue and red to red. There is more than one way to connect just the red wires but only one way to truly connect the blue wires in our experience. Once you get the blue wires connected, finding a solution where it intersects but also connects the red wire will be a lot easier.

The solution should look like this:

Meridian 157: Prologue

Once the fuse box is fixed and the power comes back, go back to your office and tap on your computer screen. It will display a map and tell you that an anomaly has been detected on a small island far away from Anchorage, your current location. Tap on the small island to zoom in on it and get the details. Write down the latitude (51.1°) and longitude (-157.3°) or take a picture of it and go to your boat.

Meridian 157: Prologue

Go to the control panel of your boat and tap on the controls on the right side of the steering wheel. Type the latitude and longitude from before and tap “Plot Course.”

Meridian 157: Prologue

After 11 hours of sailing, you will eventually arrive at the mysterious island. Tap on the bed and you will go to sleep and play a short cutscene.

Unlocking the Metal Door

After the cutscene, check the cabinet at the edge of the bed. Open the cabinet door and take the eraser.

Meridian 157: Prologue

Leave the boat and go to the island. Moving forward, you will see a small rowboat to the right. Inspect it and take the rope. Moving one more step forward, you will see a mysterious metal door. You will need to find 3 rings to insert in those slots in order to open it.

Meridian 157: Prologue

As you follow the path, you will encounter a fork in the road. The right path leads to a drawbridge while the left path leads to a site somewhat similar to the one where you started the game. The drawbridge cannot be lowered and passed at this time so go to the left path for now.

Meridian 157: Prologue

At the site, tap on the area to the right with the wooden crates and take the crowbar. If you investigate the pole, you will notice that it is missing something. You will need to find a crank to put on it to pull down the flag attached to it.

Leave the area for now and approach the house on the left. The door is locked and the only way for you to enter is through the doors that lead to the basement.

Meridian 157: Prologue

Use the crowbar to remove the wooden planks then enter the basement. Take the yellow scuba tank and go upstairs.

Once you’re upstairs, you will notice a desk and a white box to the far right. Tap on the desk and open the drawer. Inside you will see a notepad with an area blacked out by a pencil. Take out your eraser and use it on the notepad to reveal a number code. This number code will be used to open the metal box from before. Pay attention to the lines used to create the numbers as it will be important.

Exit the drawer and approach the metal box. Upon tapping the box, you must input the number code from before with the exact lines. Upon opening the metal box, take the bolt cutters inside it. You can exit the house through the door at this point.

Meridian 157: Prologue

Back at the site, approach the barbed wire doors in the middle. Use the bolt cutters on the chains binding the doors together. Open them and enter the tunnel.

Inside the tunnel, you’ll see an oil drum to the right. Approach it and place the jerry can next to it for now. You will need a hand drill to pierce the barrel and a hose to transfer the oil to the can.

Meridian 157: Prologue

Move forward until you see the end of the tunnel. Take the blue crank sitting on top of a wooden crate to the right. If you move forward, you will eventually get to the lighthouse but you won’t be able to enter yet because something is blocking the door from the other side. You will have to find another way later.

Meridian 157: Prologue

Go back to the site and approach the pole. Use the crank on the pole to bring the flag down. The flag will have a series of arrows which is a clue to a puzzle in the Control Room. Don’t forget to take the key at the upper right corner of the flag.

Meridian 157: Prologue

Go back into the tunnel and enter the Control Room to the right. Inside you will see a series of levers on the far right side of the room. This is the control panel that will lower the drawbridge.

To understand how the arrows in the map relate to the drawbridge puzzle, we’ve drawn a diagram below. Each arrow is used to draw a pattern that shows which lever should be at what level.

Meridian 157: Prologue

To simplify things, with the lowest level as 1 and highest level as 4:

First Lever – Level 4 (all the way up)

Second Lever – Level 3

Third Lever – Level 1 (all the way down)

Fourth Lever – Level 2

Fifth Lever – Level 3

The light on the control panel will turn green signifying that the drawbridge has been lowered. Exit the cave and go back to the fork in the road. Turn right this time and cross the drawbridge. As soon as you do, take the hose hanging from the fence at the right, underneath the lamp post.

Meridian 157: Prologue

Keep moving forward and enter the tree house. Upon entering, inspect the table to the right and take the medium-sized ring. Use your rope on the hook to turn it into a grappling hook and take it.

Meridian 157: Prologue

You can inspect the notebook on the desk to read a bit of lore about the man who got stranded on the island. Nothing in this notebook is useful for any of the puzzles except for the hint about looking into the telescope. However, if you try to look into the telescope at this point, you won’t be able to see anything. This is because it is missing its lens. You’ll have to find it elsewhere.

Leave the treehouse and go back to the lighthouse by going through the tunnel. Once you’re at the lighthouse, use the grappling hook on the window above and climb up. If you go upstairs, you can use the key you found on the flag on the locked hatch. Exit through the hatch and tap outside the window. Take the large ring by the terrace.

Meridian 157: Prologue

Afterward, go downstairs, inspect the table, and take the old lens. Remove the wooden plank on the door so you can enter and exit through it.

Meridian 157: Prologue

Go back to the treehouse and place the old lens on the telescope. Use the telescope and look around. You will see three numbers in different colors. A red 9 found to the left, a blue 3 found at the middle and a yellow 2 found at the right. This code is a hint to opening the locked box in the Control Room which is found on the table to the left.

Use the left and right arrows to shift the colors of the numbers then use the up and down arrows to change the numbers. Once you’ve input them and it opens, take the scuba mask and the small ring.

Meridian 157: Prologue

Tap the back button several times until you get to the metal door with the odd mechanism that is close to your boat at the beginning of the game. Use the small, medium, and large rings on the door to open it.

Once inside, investigate the shelf at the right. Take the flashlight on the shelf then open the locker. You’ll find a scuba suit but you’ll need to place the scuba mask and scuba tank on it before you can take it.

Meridian 157: Prologue

Leave the area and move forward. Swim into the water and take the left path. Take the hand drill on the shelf and go back to the tunnel area just before the Control Room.

Meridian 157: Prologue

Tap on the oil drum where you deposited your jerry can before and use your hand drill on the opening and then the hose on it. Once you do, take the oil-filled jerry can.

Leave the area, and go back through the metal door and through the water. This time go to the right path. You’ll see an elevator at the center of the room but it won’t activate. Approach the hatch to the right of the room and use the oil-filled jerry can on it in order to open it.

Meridian 157: Prologue

Upon opening the hatch, you’ll face a mini-game where the objective is to bring the c-shaped block from the upper left corner to the two green blocks on the right side. The way this puzzle works is the vertical blocks can only move vertically and the horizontal blocks can only move horizontally. Only the c-shaped block can move both vertically and horizontally. If you make a mistake, you can click on the reset icon to the left to start over.

Meridian 157: Prologue

To make things simple, we’ve broken down the step-by-step process in solving it using the codes we named for each block:

Drag V3 2 squares down

Drag H4 2 squares to the right

Drag V1 2 squares down

Drag H2 1 square to the right

Drag V4 1 square down

Drag H5 4 squares to the right

Drag C 2 squares down

Drag H3 1 square to the right

Drag C 1 square to the right

Drag V5 5 squares up

Drag C 1 square to the left

Drag C 2 squares down

Drag C 3 squares to the right

Drag V5 5 squares down

Drag H1 2 squares to the left

Drag H2 2 squares to the left

Drag H3 3 squares to the left

Drag V1 2 squares up

Drag H4 4 squares to the left

Drag H7 1 square to the right

Drag C 1 square down

Drag H5 5 squares to the left

Drag V3 5 squares up

Drag H7 1 square to the right

Drag V4 3 squares up

Drag C 1 square to the right

Drag C 1 square up

Drag C 2 squares to the right

Drag H7 3 squares to the left

Drag V4 4 squares down

Drag C 1 square up

Drag C 1 square to the left

Drag V3 5 squares down

Drag C 1 square up

Drag C 2 squares to the right

The puzzle should look something like this once it’s been solved:

Meridian 157: Prologue

Upon solving the puzzle, enter the elevator and activate it using the lever to finish the game.

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Information
  • Version1.9.7
  • UpdateOct 11, 2024
  • DeveloperNovaSoft Interactive
  • CategoryCasual & Puzzle
  • Requires AndroidAndroid 4.1+
  • Downloads969K+
  • Package Namecom.novasoftinteractive.games.meridian157prologue
  • Signature9619652c1336d77bd218e16e58ff561d
  • Available on
  • ReportFlag as inappropriate
User Reviews
4.8 8 Reviews
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4
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  • Fussldrach Kaosmacher
    Fussldrach Kaosmacher

    I'm glad you enjoyed the demo! It was smooth and without any problems. The hotspots were just right - not too small. Exploring was fun in such a pleasant atmosphere. The puzzles were tough and well thought out. However, it would have been nice if they tied more into the story or environment rather than just finding codes or items. That makes things more interesting - speculating about characters or how machines work. Despite that, it sounds like it was worth your time!

  • Jordan Hurd
    Jordan Hurd

    In my updated review, I'm elated to report that the story of this game is spooky and captivating. The artwork had me in awe, it's truly fantastic, and I adore the music. The only mildly inappropriate part was a line that began with "Oh sh-" but was never finished. Having just completed the final chapter, I can't contain my excitement for this game! Investing in each chapter was absolutely worth it. The incorporation of physics and science elements made me feel like a complete nerd, and I am now revisiting the chapters. Now that the ending is known, playing through again sheds new light on the entire game. It's akin to rewatching The Sixth Sense after knowing how it ends.

  • Lady Jane Livingston
    Lady Jane Livingston

    I had a lot of fun, but there was one issue. When I tried to use the drawbridge control panel without finding the clue first, the levers stayed in place and wouldn't reset. Even when I eventually found the clue, I couldn't get the levers into the right position. It's a major problem that needs to be fixed, but it shouldn't be too difficult.

  • Melissa Hawley
    Melissa Hawley

    The game is pretty neat, falls into a genre I enjoy. I think it'd be cool to have extra stuff to discover like tiny objects you can gather to boost your level of accomplishment. It shouldn't impact the game's advancement, just adds some fun. Overall, it runs smoothly. I managed to crack it at the hard difficulty with just a few glances at the walkthrough. Excited for the full version, I'm willing to pay for it.

  • Skie Squiggles
    Skie Squiggles

    Imagine this - think of it as a sort of demo game, but a demo that's been crafted with care. This isn't just your average demo though, it stands as a game on its own. It's not too short, enough content to be like a chapter within the game. A chapter that doesn't quite cut you off suddenly, but leaves you intrigued and wanting more.

  • Britt Ulrey
    Britt Ulrey

    Everything's been going fine, but I have to admit that I had some trouble with both the drawbridge and power box. Honestly, impatience got the best of me. It would've been really cool if I could rotate my view instead of constantly jumping back and forth; that got boring pretty quickly. But, I did manage to unlock the other chapters. I mainly did it for the atmosphere and music rather than anything else. Now, let's see how it goes from here.

  • Michael Porter
    Michael Porter

    So, I've played tons of Darkness and Flame, NY Mysterious, and The Lost Lands games, and let me tell you, they were awesome! But this new game... umm, not so much. The controls are limited to just an arrow button and a magnifying glass for hints that honestly doesn't do much to help. Plus, it's kinda hard to follow what’s happening in the game. And get this, if I manage to push through this one, I'd have to spend money on the next parts to keep playing. Nope, not gonna do that. Time to remove this game from my device.

  • Serenity Fox
    Serenity Fox

    The game was really spooky. It gave me chills right from the start, but I couldn't stop playing it. Navigating through it was a breeze. The puzzles were interesting and kept me on my toes. The graphics were top-notch. The music added to the whole atmosphere perfectly. Things got a bit intense at times, but that just made it more thrilling. I'm totally captivated and eager to dive into more levels.

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Clean

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  • Name: Meridian 157: Prologue
  • Package Name: com.novasoftinteractive.games.meridian157prologue
  • Signature: 9619652c1336d77bd218e16e58ff561d