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Micro RPG - Tiny heroes questing

Embark on epic quests in a tiny world of adventure

Micro RPG
  • 1.6.18 Version
  • 4.5 Score
  • 795K+ Downloads
  • In-game purchases License
  • 3+ Content Rating
Download Android APK (132.24 MB)
Old Versions
CONS

Slow Progression

Micro RPG is a turn-based game combining reflex, strategy and luck.

A missed target or a wrong choice can be fatal!

Monsters have invaded the kingdom taking advantage of the knights vacation! Crafty!

Only Theobald, a small peasant without a story, can save the country!

Change your spade for a sword and become a legend!

FEATURES

- Can be played Offline!

- Unique gameplay! Hit the monsters that surround you with your whirling attacks!

- Complete quests and get rewards for each victory!

- Prepare and upgrade your hero and your weapon set to optimize combat damage.

- Strike several monsters at once to make Combos and do more damage!

- 11 universe filled with monsters to discover.

- Weapons and heroes to unlock.

Fred & Dom wish you a nice game!

Micro RPG Beginner’s Guide: Tips, Tricks & Strategies to Protect the Kingdom

1. Rumble In The Ring

In Micro RPG, there are five worlds you can complete as of this writing, with each of them sporting 10 levels. Levels in Micro RPG have you placed in the middle of a circle, with enemies surrounding you. The circle is split into 24 sections, and each section is six columns deep. You have 15 turns to complete your objectives before you lose the current attempt.

Micro RPG

Your chosen hero wields three weapons to deal with the enemies around them. These are split into short-, medium-, and long-range weapons. All weapons have an attack arc that rotates clockwise, and when an attack is confirmed, your hero will attack all enemies in that arc.

For every attack you perform, the damage per attack increases linearly: if you are attacking three enemies for example, the first attack deals 100% damage, the second attack deals 200% damage, and the third attack deals 300% damage. As mentioned above, your weapons will also move enemies in a certain direction, which is vital in keeping them clustered for a future combo, or just putting an unfortunate mook in the path of an incoming ranged attack.

Luckily, your character will always prioritize weak enemies before stronger ones, ensuring that the damage bonus towards the end of your combo will kill them in one hit. Bigger combos will also award bonus rewards. You unlock new weapons for each category along with duplicate weapons for levelling up pre-existing ones by opening chests. What each weapon can do, and what your starting weapon per category is capable of, is listed below:

Micro RPG

Short-range weapons will target the first two or three columns in the ring, and serve as your go-to against melee-oriented enemies. Your starting short-range weapon, and the first weapon you have in general, is a sword that pushes enemies back one space.

Medium-range weapons can target the middle two columns and are used to thin out hordes of melee or ranged mooks. Your first medium range weapon is a hammer with a tapered arc that shifts anyone it hits to the right. The hammer can also hit enemies in the first two columns, but in a very narrow area.

Long-range weapons, which can target the last two columns, are used against distant foes. However, because it is so far away from the center, it can be difficult to land shots as the arc travels very quickly. Your first long-range weapon is a bow that pushes targets closer to the center, allowing you to pull enemies closer to your other weapons. As a tradeoff, the bow cannot hit any enemies in the first four columns.

Performing combos does not just increase the damage you deal; additional hits have a chance of spawning Coins, Rubies, and Hearts. Coins are the standard currency of Micro RPG and drop in bundles of around 10, while Rubies are the premium currency and are dropped in bundles of 1-2.

Micro RPG

Hearts will heal up to 10 points of health, but your Hero must perform an attack with the Heart(s) in range in order to pick it up. Hearts are picked up first before performing any attack, and if you complete a mission with any spare Hearts on the field, they are automatically collected.

2. Men And Monsters

You collect heroes in the same way you unlock weapons; by finding them in chests and using duplicates to rank them up, increasing their health as you go. The first hero you start off with is Theobald, a peasant with a 10% of avoiding melee attacks. Hero and Weapon unlocks are tied to world progression. For every world you complete, you add a new set of weapons and a new hero to the chest pool. We will list a couple of heroes you can find early in your progress:

Micro RPG

Lora: Another peasant like Theobald, Lora has a 10% chance of avoiding ranged attacks instead of melee ones. She is available from chests right from the start. Some ranged enemies can hit harder than their melee counterparts, making Lora a viable option to consider when ranged enemies are giving you trouble.

Nash: A thief who has a 10% chance of earning extra Coins when hitting enemies. Trading out survivability for bigger earnings, Nash is a good hero for farming money if you are adept at chaining combos. He is unlocked as a chest reward after completing the first world.

All heroes can be deployed to any unlocked worlds, and will share whatever weapons you equip them with. Any damage a hero takes during missions will accumulate, so later missions can get harder if your hero is too injured.

Heroes slowly regenerate any lost health when not in missions, and you can speed this up either by spending Coins to fill their health to full, or by watching an ad to restore 50 points of health. If a hero falls in a mission, you can watch an ad to revive them with 50 health and push nearby enemies away, or take the loss and let your hero respawn with only 1 health.

Micro RPG

Enemies in Micro RPG can be divided into three major categories: melee, ranged, and support. Enemies will use their turns to move into position depending on their attack and hurt the hero once they are in their desired range.

When an enemy is ready to attack, an exclamation point will appear over them, indicating that they will make their move after your turn. Each category also has subgroups that alter their behavior beyond simple attacks. Melee enemies can be split into:

Micro RPG

“Regular” melee enemies, who move towards the center of the ring and whack you when they get close. These typically make up the rank and file of any given mission;

Charging enemies, whose main form of attack involves ramming at you from a distance. Because of this, if you cannot kill them before they attack, you can counter their charge with certain weapons which double as traps, or by moving another enemy into its path to take the damage instead.

Ranged enemies also have two basic categories, but both generally share a key weakness: if they are hit by certain weapons right before they attack, they get stunned. While it does not make them lose their turn, it does make their attack miss entirely.

“Regular” ranged enemies simply maintain their range, typically 4-5 columns away, and attack when their turn is ready;

“Area” ranged enemies, whose attack is a piercing line that hurts anyone caught in its path. In their case, stunning them is vital as the only other way to negate their attack is through traps.

The only support enemy we have seen thus far is a mage-like enemy whose only attack petrifies your hero, making them lose their turn. Thankfully, the mage can only cast that spell at melee range; as long as you have a short-range weapon that shoves enemies back, you should not get turned to stone.

Some monsters take increased damage from certain weapons, while others take reduced damage. The game will helpfully label which weapons are better against the current lineup but beyond that, it encourages players to try different loadouts to better fit the current mission. However, because what you get from chests is randomized, you might not be able to switch to a superior option.

Micro RPG

Each mission in a given world has two quests requiring you to kill a specific number or type of enemies: a main quest and a bonus quest. Both quests reward King’s Tokens, which are collected to open chests on the field. If you complete the main quests first, you are given an extra turn and the option to leave the mission early.

The bonus quest is a bit more difficult to complete compared to the main quest, either due to dealing with harder enemies or requiring more kills. Finishing it first will not reward an extra turn, but it offers more King’s Tokens in exchange. If both quests are completed before your turns are up, the mission ends with your victory.

Micro RPG

After nine standard missions, the tenth mission in a given world gives you a quest against a boss. This boss behaves similarly to any melee or ranged enemy, but the boss requires a minimum combo in order to actually damage them. The boss of the first world, for example, requires a minimum combo of three to receive damage, with any attacks less than that dealing no damage.

Luckily, both the damage combo scaling and targeting mechanics still apply. This means that your hero will always encounter the boss last and deal at least 300% more damage against them. Once that boss is defeated for the first time, you unlock the next world in line and gain new potential rewards from chests. Other heroes can also tackle completed worlds, with quests refreshed daily as a source of Tokens for chests.

Micro RPG

Speaking of daily updates, Micro RPG also has Daily Challenges, offered by the King in exchange for Coins. These challenges can range from completing a set number of missions with a given weapon equipped, getting a minimum combo a few times, or simply completing missions altogether. There are five missions available daily and once all are completed, you will have to wait until the next day for new ones.

Micro RPG

3. Chests And Challenges

When not commanding your heroes to raid worlds, you can use your earned Rubies to buy chests from the store, along with additional Rubies through microtransactions. Every day, the store offers a free chest you can open for extra copies of heroes or weapons, and chests obtained through the store have a better chance of giving you heroes or weapons you have yet to unlock.

Chests are arranged into the following rarities, each offering more cards and therefore better chances of new things: brown for common chests, blue for uncommon chests, and red for rare chests. The free chest cycles through those rarities in a predictable pattern, so it is easy to wait for a rare chest to get a new weapon or two.

Micro RPG

Micro RPG also has a special Event which pits your chosen hero against waves of increasingly difficult monsters, tallying up your best attempts on a global leaderboard. To take on that Challenge, you need a key. You are limited to three keys that naturally regenerate.

To make things fair for all players, the stats of both your hero and their weapons are normalized no matter how many times you have upgraded them. Event score is determined by Gems, not to be confused with the above-mentioned Rubies, and are awarded mainly through the Event’s bounty in lieu of King’s Tokens.

You also gain Gems for surviving a given wave, either by completing a bounty in time or just holding off the enemies until all 15 turns are completed. Performing combos past four monsters will also reward Gems, and certain randomly-selected weapons may also offer a 5% increase to Gems acquired this way.

Micro RPG

Every wave you complete increases enemy health, and has you facing off against a boss-tier enemy at every fifth wave. To even things out, a fairy at the start of each wave will give you three bonuses to choose from: damage increases to certain weapons, healing for a flat amount of health, or placing a trap on the field at the start of a wave.

Your main goal is to collect as much Gems as possible before your character is overwhelmed. Like standard missions, you have the option to revive your character upon defeat, but while the first revive is free of charge, all future revives cost increasing amounts of Rubies. Once the Event of the day concludes, everyone’s scores are tallied and you are rewarded with some Coins and Rubies based on your position in the leaderboard.

Micro RPG

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Information
  • Version1.6.18
  • UpdateNov 18, 2024
  • DeveloperJoliYeti
  • CategoryRole Playing
  • Requires AndroidAndroid 6+
  • Downloads795K+
  • Package Namecom.dhb.microrpg
  • Signature6657738ee8618d28a7c7048319c98578
  • Available on
  • ReportFlag as inappropriate
Old Versions
User Reviews
4.5 7 Reviews
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  • Anirudh Cheruvu
    Anirudh Cheruvu

    This game is really cool! It's so easy to figure out and understand. The visuals are nice, not too complicated but really adorable. There's just this one tiny problem I noticed – whenever I try to watch an ad for a bonus, it never works. Instead, I keep getting this message that says "no ad config" with error code 3.

  • Angela Aldecoa
    Angela Aldecoa

    I haven't played for long, but I really like it. I read some reviews mentioning the lack of a tutorial, but I find it simple and fun without it.

  • Silent Swindler
    Silent Swindler

    I tried this new game and it was awesome! I really enjoyed the unique way of fighting - it's easy to understand but there's a lot of depth to it. I think this game might inspire other games to be created, similar to Archero. Big shoutout to the two developers for making such a great game!

  • Roger Atchley
    Roger Atchley

    I was pretty hard on this game in my last review, and the developer called me out on it. Although I enjoy tough games, this one didn't cut it for me. I still think that the developers should look up what *role-playing* means before naming their beloved game. But, after spending a few more hours playing it, I have to admit that I find the gameplay and upgrade features quite interesting, even though it can feel like a bit of a grind at times.

  • Ne Bu
    Ne Bu

    The game's gameplay is enjoyable, the artwork is appealing, and the concepts are creative. However, progress eventually becomes blocked by the need to grind. To advance beyond a certain level, you must return to gather upgrades. During the beta test, I faced defeat due to unexpected random factors. Despite opening numerous chests, I never obtained a new weapon. This was quite frustrating. Consequently, I found myself playing up to World 4 with only five weapons in possession.

  • Nad Men
    Nad Men

    So, I played this game and there are some things that really bugged me about the Events. First off, those key cooldown timers are kind of tricky. One minute it tells you only 2 minutes left, but then suddenly it jumps to several hours and you still haven't got that key you were waiting for. Second, the powerups during events can be frustrating. There were times when all I got were defensive options, which don't help much in events. And thirdly, the main quest in events can be a pain. Sometimes you need to hunt two types of monsters, but the second one just never shows up, making it impossible to complete the main quest. Just thought you should know.

  • Shushiro_ Kuma
    Shushiro_ Kuma

    This RPG game is amazing! It's easy to get hooked on because it's so fun and engaging. You won't be able to resist playing more and more thanks to its great core loop. The rewards you earn in the game are also fantastic. Overall, it's a fantastic gaming experience that you won't want to miss out on!

Security Status
Clean

It’s extremely likely that this software program is clean.

What does this mean?

We have scanned the file and URLs associated with this software program in more than 50 of the world's leading antivirus services; no possible threat has been detected.

  • Name: Micro RPG
  • Package Name: com.dhb.microrpg
  • Signature: 6657738ee8618d28a7c7048319c98578