Mobile Legends: Adventure
Forge your ultimate team
- 1.1.460 Version
- 4.3 Score
- 16M+ Downloads
- In-game purchases License
- 12+ Content Rating
Mobile Legends: Adventure (MLA) offers a laid-back idle RPG experience that seamlessly fits into a busy routine. Embark on a journey with over 100 distinct heroes to uncover the secrets behind a chilling prophecy and prevent the Land of Dawn from ruin!
++ IDLE & AUTO-BATTLE ++
Heroes engage in battles automatically to gather resources while you're away! Develop heroes, enhance gear, and organize your team to combat foes effortlessly with just a few taps. Bid farewell to tedious grinding - enjoy a relaxed RPG that can be played for just 10 minutes daily to gradually empower your squad!
++ EASY LEVEL UP ++
Struggling to manage multiple lineups due to scarce resources? Accelerate the leveling process for new heroes with features like level transfer and sharing!
++ STRATEGIC COMBAT ++
With a diverse roster of 100+ heroes spanning 7 types, crafting effective team compositions and strategies is crucial for conquering tough bosses and rival players. Employ tactics to maximize lineup bonuses, tackle engaging puzzles, and maze challenges!
++ DIVERSE GAME MODES ++
Embark on the main storyline, strategize your dungeon runs, undertake bounty quests, and ascend the Tower of Babel to claim victory. Unlock thrilling free features as you progress, with regular events and fresh heroes to keep you engaged!
++ GLOBAL PvP CLASHES ++
Test your mettle against fellow Adventurers worldwide by showcasing your strongest hero lineup. Forge a Guild with pals, upgrade facilities, and strive for your Guild's honor!
++ HERO COLLECTION & STORY UNLOCK ++
Experience a role-playing adventure set in the universe of Mobile Legends: Bang Bang (MLBB), featuring familiar MLBB characters reimagined in a captivating 2D anime art style. Gather your beloved MLBB heroes through gameplay and reveal their exclusive tales in this new quest!
Mobile Legends: Adventure – The Complete Guide to Combat Mechanics
The Power Triangle and Class System
Combat in ML: Adventure starts with the power triangle. The latter basically tells you which heroes are vulnerable to what. As you can see, Elementals are vulnerable to Martials, who are vulnerable to Techs. The latter can be countered by Elementals and they can easily counter Martials. Light and Dark only oppose one another, so it may be a bit trickier to devise a strategy against them. Just take a minute to memorize this scheme. We guarantee it’ll pay off in spades.
Next up, you have the hero Roles. Each role can harbour more kinds of power heroes, which gives you immense versatility in terms of preparing for a specific encounter; say, the 50th floor of the Tower of Babel. Akai, for ecample, is a Martial tank. He’s great against Elementals, but suffers against Techs. In a line-up mostly comprised of the latter, you should probably have Grock standing by to replace Akai.
The towering elemental might not be the best hero choice, but he’ll get the job done. Next up you have damage dealers and this is where things get truly complex and fun. DPSers can be Fighters, Mages, or Marksmen. Each hero belonging to a particular class also has a specialty. For instance, Bruno is a Marksman with great Control abilities, while Mia is a Marksman entirely focused on dishing out the most damage. Similarly, Eudora is an AoE mage, whereas Cyclops is better suited at burst magical damage.
Arranging Your Champions
Let’s consider the way you arrange your team on the battlefield. You can either have:
a) 2 heroes on the first line, 2 on the second and one on the last,
b) 1 on the first, 2 on the second and 2 on the last, or,
c) The 2-1-2 formation.
Which configuration works best is entirely dependent on the kind of fight you’re looking at. One thing you need to remember, though, is that melee heroes will always get in range of their opponents, even if they are placed more to the back.
Let’s take a look at this PvP match-up we were facing. For some reason, our opponent slammed Layla on the first row next to their Tigreal. They might have wanted to increase their overall DPS, but they exposed a great damage dealer to the CCs of fighters. Our Aldous will get to her immediately and she’ll most likely die without being able to cast her high damage ultimate.
In the following example, the 48th floor of the Tower has two melees up front, Tigrael and Balmond, both of which are highly durable. By putting just one fighter on the first line, we ensure that the two opposing ones immediately clump together. If there were another fighter on the second line of the opposing team, they would have joined in as well.
Although this might seem counter-intuitive, this strategy ensures that the AoE spell of Aurora and the AoE attacks of Akai land on as many enemies as possible, not to mention the powerful abilities of our Eudora.
As a general rule, the lines will stay put unless either of the corridors gets overwhelmed. For instance, as soon as your adversary’s front liners die, the remainder of your team will advance. Consequently, it’s much more useful to put your mages in the back, as they will be most protected there. This works in most encounters, except for those where you’re up against Aldous, Lancelot, or any other heroes that can either teleport or push through lines all the way to the back.
More importantly, you can use this clumping tactics to keep enemy damage dealers from your own fighters. Everything you have to do is place them on the second line and they will be safe from harm. At least initially.
- Version1.1.460
- UpdateAug 23, 2024
- DeveloperMoonton
- CategoryRole Playing
- Requires AndroidAndroid 4.4+
- Downloads16M+
- Package Namecom.moonton.mobilehero
- Signatured28e600beff7d6ffb5e7315c6ecd792c
- Available on
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NameSizeDownload
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159.42 MB
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159.40 MB
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158.95 MB
Many characters to choose from
Able to equip different items and upgrade them
Can get back all the materials you used to upgrade a character
Have to invest all of resources into getting characters
Constant updates and changes to the home screen interface