Mushroom Wars 2: RTS Strategy
Lead adorable mushroom armies to victory in intense real-time strategy battles
- 3.3.1 Version
- 4.0 Score
- 2M+ Downloads
- In-game purchases License
- 3+ Content Rating
Mushroom Wars 2 is a real-time strategy war game with multiplayer and PVP modes that offers a unique blend of Tower Defense elements and MOBA tactics.
The game has received several awards, including:
đ Best Mobile Game, GTP Indie Cup 2017
đ Best Multiplayer Game, Casual Connect 2017
đ Best Strategy Game, White Nights
Take command of mushroom armies in intense real-time strategy gameplay. Upgrade your fungi base, seize objectives, and guide your troops to victory strategically. With over 200 challenging missions, devise defense strategies and maneuver through enemy lines in this thrilling RTS warfare experience.
Engage in multiplayer PVP and Co-Op tactical modes by challenging friends or teaming up with them for online matches for up to 4 players. Assert your skills as a mushroom war general in competitive ranked leagues against other RTS enthusiasts.
Experience the ultimate combination of RTS and TD strategy in Mushroom Wars 2. Summon powerful heroes with unique abilities to lead your mushroom tribe minions into battle. Enhance your team with various buffs and cunning tactics to outmaneuver enemy defenses in real-time warfare.
Immerse yourself in the epic war strategy of Mushroom Wars 2 by downloading the game and crafting your own RTS tactics. Defend your towers, devise winning strategies, and aim to become the most dominant player in this compelling gaming universe.
Fans of battle strategy, tower defense tactics, and tactical military games will find Mushroom Wars 2 captivating. If you enjoy strategic titles like "Tactile Wars", "Top War", and "Island Battle", then Mushroom Wars 2 is sure to captivate your interest.
Mushroom Wars 2 Beginnerâs Guide: Tips, Tricks & Strategies to Lead Your Mushroom Armies to Victory
LIFE IS YOUR CURRENCY: THINGS TO KEEP IN MIND IN THE FIELD
As a strategy game, having a keen eye for troop movements, remembering where the enemy moved their troops last, and generally having a clear head on your shoulders is very important. You might have a plan in mind, but being inflexible is a great way to die, since your opponent probably has a plan too!
You donât want to tell the families of these shrooms that their sons and daughtersâ lives were wasted attacking a tower that they werenât even able to capture by the end! Here are some things to keep in mind as you command your troops in the field.
Deployment Numbers
When setting your deployment count on the left side of the screen, keep in mind where youâre deploying from and for what purpose. A safe bet is to set it to 50-75% only when those troops are being deployed from the rear to shore up the front line: Everyone has Rudo as their starter hero, and if they use his Sabotage special power at the worst possible moment, your entire rear might get nabbed if you keep using 100%!
And even without him, the enemy might have the bright idea to simply bypass your main fortified front line and rush troops into your rear, however dangerous that might be.
On the other hand, 100% is useful for pressing the attack against the enemy, especially against an important or opportunistic target, like an enemy structure that just deployed its troops elsewhere. Tapping the cog icon next to the Mushroom pass button under the Multiplayer tab lets you set your initial deployment count at the start of battle.
Time Your Troop Deployments
Sometimes, it may be a good idea to have your troops from the rear charge into the front immediately, rather than having them stop at your structures in the front. When doing this, you might want to reinforce them with your troops from the front right? When doing so, make sure your troops pop out of their structure right as the troops from the rear are passing through them, so their attack has more immediate bulk.
This is important especially when assaulting villages since they generate enemy troops even as theyâre being attacked. Youâll want your attack force to be very dense so the enemy village doesnât have time to regenerate troops and defend themselves, and make it harder for reinforcements to save it.
Slithery Like A Snake
One technique specific to structures with low garrison counts (About 30-50 men or so) is the community-named Snake Maneuver, so called because such a maneuver properly pulled off resembles a dense line formation in the shape of a cobra, with the front of the formation flared out like a funnel, followed by a line of soldiers.
To do it, take such a low garrison structure, set your troop deployment to 25%, and rapidly order the structure to send units to its target repeatedly. This ensures a very dense attack formation, making the most out of so few troops.
This is a technique that might normally be done on the defensive as a powerful reinforcement tool since you usually want huge garrison counts defending on the front line (The technique is reliant on small garrisons, since 25% of a hundred man army is still huge enough to delay repeat orders, as a single orderâs formation needs to all come out before repeat orders can be issued), though this can also be useful on the offense because of the dense attack formation not giving enemy Villages any time to generate soldiers mid-attack before being bludgeoned to death by the front end of the snake.
Youâll need clever troop positioning to safely pull off an offensive Snake maneuver, carefully moving some troops back from the front line to thin out the front garrisons enough to pull off the maneuver. As a very tiny sidenote, you might scare rookie players into surrendering if you pull this off at the start of a battle, but donât rely on it!
Towers Up Front, Villages Out Back, Forges Out Way Back
You may be tempted to convert a lot of structures into Towers, so as to keep the entire map under a barrage of fire wherever the enemy goes. Remember that Towers cannot train soldiers though. This little fact means converting too many Villages into Towers is dangerous, as now you wonât be able to make the troops needed to reinforce the Tower garrisons, thus making them easy to capture and have pointed at you.
To make the most of your towers, an idea could be to convert only the villages and structures in or near the front into Towers, and keep Villages behind them pumping out soldiers to strengthen their garrisons. This way, your villages behind the towers are harder to take, and the towers themselves become harder to take down thanks to the constant influx of soldiers reinforcing them.
Reinforce Before Upgrades
Youâll usually want to upgrade structures in the rear before upgrading villages placed near the front, unless youâve already established defensive garrisons out there. Upgrading structures costs troops (The writer hopes those troops just get reassigned to rear logistics and desk jobs instead of being planted into the ground to grow mushroom houses.)
Remember that while a Village can only generate up to a maximum number of troops, you can fill them past their max capacity by sending in troops from other garrisons to reinforce them. Once youâre sure that you have enough defenders up front in case of enemy attack,then you can upgrade them.
Are You Happy!? Sir Yes Sir!
The stars just below your total army count denote your armyâs Morale. All armies start at 0 morale, wherein everyone is at normal fighting strength. More morale stars, up to a total of 5, improves your armyâs combat ability, especially when on the defensive. After all, what is a better motivator than defending your beloved homeland from invaders? Every Morale star improves an armyâs defensive ability by 25%, their offensive power by 5%, and their movement speed by 10%.
At 4 stars, each soldier in your army is worth two of a 0 morale enemyâs when theyâre defending, and thatâs before taking the added defense given by whatever building theyâre garrisoned in! Morale can be improved by successfully defending against an attack, so donât feed your troops into the meatgrinder too eagerly: Not only do failed attacks make your troops lose morale, it also improves the morale of the defending enemy!
Upgrading structures also improves Morale, and so do successful assaults. They are also slowly improved everytime a Tower kills passing enemies, so try to bypass enemy Towers when you can. Keep the enemy miserable and broken, and your troops itching for a fight!
Watch The Replays, Especially The Painful Ones
War is a dark art crafted with the corpses of good shrooms lost in the battlefield. As such, if your men are butchered either due to the enemyâs cunning or to your own mistakes, all the more you must study your battles. Every battle has a replay option after the fact, which allows you to see certain things you couldnât in a fight: Specifically, the enemyâs garrison numbers, which are hidden to you.
This allows you to better study how the enemy moves and what they were thinking when making said moves. You can also catch where you went wrong if you havenât already during the battle proper. Then apply that knowledge to your future battles where applicable.
Pillage The Weak First
At the start of the match, there will be many neutral structures placed all over the map. Normally, itâs a good idea to go for the cheapest structures fairly close to your base on the map first, especially if they happen to be Villages: The absolute worst thing you can do early on is to massacre your own troops trying to rush a 60-garrison Forge while there are 5-15 garrison villages nearby.
And if itâs a heavily defended tower, donât even bother until later on, unless the tower is blocking the way so hard you have no choice. Far too many players have been destroyed charging into a heavily defended tower first thing into the match, or worse, throwing away a sizeable numbers advantage (and what could have been a very easy victory) by doing so later in the match.
Observe Troop Movements
Speaking of weakspots, keep an eye on two things at all times: The enemyâs total army count, located on top of the screen, and their troop movements between their own structures. While you cannot see how the enemy garrisons their structures, you can make an educated guess by watching both their troop movements and their total count: If you notice them moving lots of troops to a single structure, you can be pretty sure that structure will be a massive pain in the butt to assault, though where those troops came from might have a problem with their numbers.
On the other hand, if you keep your troops on the move constantly while waiting for the enemy to do something, you can perhaps confuse them into doing something stupid, or at least prevent them from figuring out your own plan or troop concentrations on the map. Just donât open yourself up to the enemy Heroâs 4th skill doing it!
TAKING LAND: STRUCTURE TYPES
In Mushroom Wars 2, the map is always littered with neutral structures, and captured structures can either be upgraded or changed into one of three types. How do you capture them you ask? Simple: You send in your troops to kick the occupants out! Victory is purchased with blood, and the structures are an investment. Here are the structure types in the game.
Villages: No Troops, No War
Villages are the most important structure in the game, full stop. Theyâre simple enough to understand: They make troops, and the bigger a village is, the more troops it can store, and the faster it can make them. They are also the second strongest of the buildings, since their ability to make troops doesnât stop when under attack, so even with 1-1 morale you need more troops than a village currently has to take it down.
They also have a passive defensive bonus when upgraded, making the army defending it worth more than the actual number of troops inside, with every several shrooms doing work worth themselves and a few extra. If you run out of villages and have no more troops to convert whatever Towers or Forges you have left, then the war is lost.
Towers: Defending The Homeland
Towers are for defending the frontline. While they do not generate troops, they can store them like any other structure can, and any enemy troops marching within their AOE will get shot full of holes. They also provide a powerful defensive bonus to the troops inside, making them the hardest structure to capture.
Though it can only shoot at one target at a time, it starts firing very rapidly when upgraded, racking up loads of kills, while making its already hefty defensive bonus stronger. Keep this in mind when attempting to capture neutral Towers: If theyâre too busy shooting at the enemy, you can waltz your troops past them, or into them relatively unharmed. We say relatively because if you want to take it, you still have to deal with the garrison inside. You only want these up in the front line, as any tower away from the current contested area is a tower not contributing to the fight.
You convert such towers into Villages or Forges so you can better roll over your enemy. If you see a heavily defended neutral tower (Especially this one tower in a specific map that has a whopping 500 grey troops in it!), youâre usually better off bypassing it entirely, or waiting for the enemy to attack it then either swing in behind them, or take the tower soon after the surviving enemy or neutral troops get thinned out after the enemyâs assault, whether it fails or if it just barely succeeds.
That being said, youâll likely have to take that tower eventually either way, especially if itâs in a very inconvenient position for you. Early on, walking your troops through it to get to another, easier structure might be fine, but those casualties will rack up over the course of the match!
Forges: From Ploughshares To Swords
Forges are generally second on the list for capture priority when all structures have equal garrisons, and are nice to have. Forges improve your soldiersâ combat ability similarly to Morale, by supplying them with better weapons and equipment, thus increasing their abilities by a percentage.
They donât generate troops and they lack any fortification bonuses like Towers or upgraded Villages, so they only take as many troops are in them to capture, but only if itâs neutral. If itâs in enemy hands, then whoever is inside also benefits from the Forgeâs global stat buffs, giving it something akin to an indirect defensive bonus. Youâll want them in the rear away from the enemy.
At most, youâll want two Forges, since your priority is getting a bigger army to roll over the enemy with, and your primary way of getting buffs for your troops is usually the Morale system.
- Version3.3.1
- UpdateNov 25, 2024
- DeveloperAzur Interactive Games Limited
- CategoryStrategy
- Requires AndroidAndroid 4.4+
- Downloads2M+
- Package Namecom.zillionwhales.mushroomwars2
- Signatured5f77d002db3b68f3a45cb78b2a89907
- Available on
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NameSizeDownload
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33.32 MB
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31.61 MB
Variety of Game Modes
Unique Heroes with Special Abilities
Rich Visuals and Soundtrack
Repetitive Gameplay in Single Player
Limited Depth for Hardcore Strategy Fans