Plants vs. Zombies™ - Battle plants, zombies
Defend your home from a zombie invasion with strategic plant placement.
- 3.6.0 Version
- 4.3 Score
- 287M+ Downloads
- In-game purchases License
- 7+ Content Rating
Prepare to defend your home from an oncoming horde of amiable zombies by utilizing an array of 49 plants designed for zombie eradication, including peashooters, wall-nuts, cherry bombs, and more. It’s crucial to mulchify 26 types of zombies before they overrun your stronghold.
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Winner of over 30 Game of the Year awards, this game features 50 fun-dead levels across various settings such as day, night, fog, a swimming pool, rooftop, and more. Additionally, take on a continuous wave of zombies in Survival mode.
Battle unique zombies like pole-vaulters, snorkelers, bucketheads, and 26 other fun-dead variants. Each zombie possesses distinct abilities, challenging you to think swiftly and plant strategically.
To fend off the relentless zombies, be frugal with your resources as they will go to great lengths, like jumping, running, dancing, swimming, and consuming plants to infiltrate your abode. Consult the Almanac for insights on zombies and plants to enhance your tactics.
As you progress, unlock 49 potent perennials and gather coins to purchase items like a pet snail and power-ups. Showcase your prowess by earning 46 achievements.
Should you require coins for new items, coin packs offering up to 600,000 coins can be purchased from the Main Menu.
ZOMBIE LIST
First Row
Zombie
Flag Zombie
Conehead Zombie
Pole Vaulting Zombie
Buckethead Zombie
Second Row
Newspaper Zombie
Screen Door Zombie
Football Zombie
Dancing Zombie
Backup Dancer
Third Row
Ducky Tube Zombie
Snorkel Zombie
Zomboni
Zombie Bobsled Team
Dolphin Rider Zombie
Fourth Row
Jack-in-the-Box Zombie
Balloon Zombie
Digger Zombie
Pogo Zombie
Zombie Yeti
Fifth Row
Bungee Zombie
Ladder Zombie
Catapult Zombie
Gargantuar
Imp
Sixth Row
Dr. Zomboss
Plants: Here they are!
01. Sunflower
-Sun: 50
-Damage: None
-Extra: Produces 25 sun occasionally, even at night.
-Recharge: Fast
-Strategy: This is your basic moneymaker. Usually you'll want AT LEAST 2 of these before you start building anything else. I generally go for three, and then take out the first zombie with a single-use plant. The Rake works too.
Whatever you do, keep these AWAY from the zombies. As long as you still have Sunflowers, you still have a chance to rebuild defenses. You can always get rid of some of these later when you have the sun and need the space, so keep that in mind when building your economy.
02. PeaShooter
-Sun: 100
-Damage: Normal
-Extra: None
-Recharge: Fast
-Strategy: Pretty basic first-line defense. These work well early on, but other types of plants are more efficient at killing higher level zombies.
03. Cherry Bomb
-Sun: 150
-Damage: Massive, One-usage. Fires instantly.
-Extra: Medium size splash damage.
-Recharge: Slow
-Strategy: This is your basic "bomb" plant. If further explanation is needed, you simply plant the Cherry Bomb, it goes boom, and takes out the zombies in the squares around it. Simple. This one also works well as a last-ditch defense, or against very durable zombies that just won't go down.
04. Wall-Nut
-Sun: 50
-Damage: None
-Extra: Prevents most zombies from passing through until they eat it. Also has an extremely tough shell, making the busy zombies easy pickings.
-Recharge: Medium
-Strategy: Again, simple stuff. Put it in front of your more fragile plants to buy them enough time to kill the zombies. Some zombies can jump, climb, or fly over the wall-nuts though, so keep an eye out.
05. Potato Mine
-Sun: 25
-Damage: Massive, single-usage. Small splash damage (all zombies on its square) Also can hit miner zombies underground.
-Extra: Starts out buried, so it takes some time to arm itself.Once you see its eyeballs, you know it's ready to blow some zombies into pieces.
-Recharge: Medium
-Strategy: Since it takes some time to arm, the potato mine is better used as a plant defense or last line defense. Never plant one of these on top of zombies. You'll just waste it. You could use it as an impromptu wall, though, if you just need to land a few more hits on something. Also, certain zombies can avoid this plant altogether, similarly to the wall-nut. Ladder zombies are still affected, however.
Damage Facts:
- Peas do exactly one unit of damage, fire peas doing two units of damage.
- It takes 5 units of damage to make a normal zombie's arm fall off.
- It takes 10 units of damage to make a normal zombie's head fall off, killing it.
- Zombies can still absorb some damage with their bodies after they die (again), before they disappear from the screen.
- Any plant labeled as doing "massive" damage will kill any zombie instantly with exception to Gargantuar, Giga-Gargantuar, and Zomboss.
- It takes two "massive" damages to kill a Gargantuar, three for a Giga-Gargantuar.
- Cabbages do NOT do the same damage as peas. The almanac accounts for firing rate when saying a Cabbage-pult does "normal" damage. While Cabbages do twice the damage as peas, Cabbage-pults fire twice as slow as Peashooters. Since the damage-per-second ratio is the same, the almanac says both Peashooters and Cabbages do the same damage.
- Kernels do the same damage as peas. Despite it being called 'Light" while peas are described as "normal" damage, they do the same damage. However, Kernel-pults have half the firing speed of peashooters.
- Butter does the same damage as cabbages and fire peas.
- Ice-Shrooms do the same damage as peas, despite it being described as "very light" damage.
- Frozen melons do the same damage as melons. Amount of Needed Projectiles to Kill a Normal Zombie:
10 Peas
10 Needles
10 Kernels
10 Shroom Spores
10 Fire peas (splash damage)
10 Ice Peas
5 Fire Peas (direct hit)
5 Cabbages
5 Butter
5 Watermelons (splash damage)
3 Watermelons (direct hit)
5 Frozen melons (splash damage)
3 Frozen melons (direct hit)
1 "Massive" damage
Introduction about the boss (Dr. Zomboss)
Dr. Zomboss rules them all.
Toughness (in Zombot shell): extreme
Edgar George Zomboss achieved his Doctorate in Thanatology in only two years. Quickly mastering thanatological technology, he built his fearsome Zombot and set about establishing absolute dominance of his local sub-division.
The way to defeat the boss
In his first phase, Dr. Zomboss starts out by sending all kinds of zombies towards your flower pots. Try setting up equally strong lines and make sure to keep at least one Jalapeno and Ice-Shroom ready at all times. In his second phase, he will lower his robot. During this phase he becomes vulnerable to attacks from your plants but he will also spit out a large fireball or snowball.
These balls slowly but steadily roll through your defenses, crushing anything in their path. In order to destroy a fireball, place an Ice-Shroom anywhere on the screen in a free pot. In order to destroy a snowball, a Jalapeno must be placed in the SAME line.
If there's no free flower pot, quickly dig out a plant and place the Jalapeno in there. Once the fireball or snowball is destroyed, you can concentrate on damaging Dr. Zomboss himself. He is vulnerable to both Jalapenos and Ice-Shrooms. After a short while, he will raise the robot's head, beginning with phase 1 again. His other attacks consist of crushing up to 6 plants in your back row with an ambulance van and occasionally crushing pots on the right side of the roof with his foot. Both attacks cannot be avoided.
Keep replacing your plants and make sure to have at least one Jalapeno and Ice-Shroom ready for phase 2 and youwill win the fight and beat Story Mode.
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- Version3.6.0
- UpdateSep 09, 2024
- DeveloperELECTRONIC ARTS
- CategoryStrategy
- Requires AndroidAndroid 7.0+
- Downloads287M+
- Package Namecom.ea.game.pvzfree_row
- Signature51964a6a1972dced5111680b8d8f63a5
- Available on
- ReportFlag as inappropriate
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NameSizeDownload
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111.06 MB
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114.34 MB
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107.19 MB
The game combines tower defense and plant cultivation mechanisms to provide players with a unique gaming experience
Provides a variety of plants, each with unique abilities
Includes adventure mode, mini-games, and challenge mode, providing different gaming experiences
The game uses a cute cartoon style and funny zombie designs
Some players may feel a lack of challenge in the later stages of the game
The update frequency may not be enough, causing players to feel a lack of content after playing for a long time