Religion Inc. God Simulator - Build & evolve religions
Cultivate believers and compete for omnipotence in this divine tycoon.
- 1.3.5.17 Version
- 4.1 Score
- 2M+ Downloads
- In-game purchases License
- 12+ Content Rating
Religion Inc. is a strategy simulator that allows players to create their own religion in an engaging and immersive gameplay experience. The objective is to unite the world under one faith by crafting a unique religion using various combinations of religious aspects.
Throughout history, humanity has always sought solace in believing in something greater than themselves. This quest for spiritual enlightenment has led people to find meaning and guidance through faith, shaping their lives and helping them navigate through life's challenges. Religion has served as a guiding light for millions, offering a sense of purpose and resilience amid tumultuous times.
In Religion Inc., you have the opportunity to explore diverse archetypes of religions with distinct cultural values and traditions. From Monotheism to Shamanism, players can delve into different ancient religions and shape their path towards either fanatical beliefs or higher enlightenment. The game offers absolute freedom in a sandbox environment, allowing players to customize their religion and witness its impact on civilizations over time.
Key Features include:
- Varied religious archetypes showcasing unique attributes and customs
- Exploration of ancient religious practices such as Spiritualism, Pantheon, and Paganism
- Ability to perform miracles and demonstrate active skills specific to each religion archetype
- Dynamic universe sandbox with random events and challenges
- Offline mode for uninterrupted gameplay
- Stunning graphics and user-friendly interface
- Strategic decision-making to conquer the world and influence entire civilizations
Embark on a journey to build and evolve civilizations, shape belief systems, and overcome obstacles to create a religion that stands the test of time. As you navigate through different eras and civilizations, your decisions will have a profound impact on the course of history. Will your civilization thrive under pressure, or will dissenters thwart your plans? Play like a god and discover the power of shaping humanity through Religion Inc.
Religion Inc. Beginner’s Guide: Tips, Tricks & Strategies to Unite the World Under One Faith
Keep An Eye On World News
Events happening in Religion Inc. can give you opportunity to spread your religion early, and more often than not, these events are fairly predictable after a couple of runs… Unless you’re playing Spiritualism, in which case the spirits can and will happily flush your careful preparation down the toilet.
That being said, getting to know which events happen often (There is almost always going to be a king somewhere looking for a religion matching their Regional Traits extremely early in the game, you will almost always make it to the Theological Discus I event, and for Monotheism, Spiritualism, Paganism and Shamanism, Materialist philosophers often ask for the Reliquary upgrade in the Preaching tab, which you want anyway for the prayer boost and Popularity increase) lets you nip these in the bud either by hoarding Religion points or buying the nodes for expected events early while they’re cheap.
Popularity Above All
The most important stat to rush in the game is the green Popularity bar. You’ve got two jobs in this game: fight Atheism and spread your religion. A high Popularity stat helps with both: Popularity determines how fast a Religion spreads within a nation, and a nation fully converted into Believers cannot generate Atheism.
Thankfully, you get a lot of nodes for raising the Popularity stat in the Preaching tab of your holy book, and certain religions also come with powerful popularity boosts in their Ideology tabs.
SPREADING THE WORD: RELIGION GROWTH
You must maintain a healthy balance between spreading far and wide across the world, and spreading quickly within nations you are already in. While your people may be eager to travel new lands, others may not be so accepting, and as such you must make your Religion popular to all nations. Here are some tips and notes concerning the spread of your faith:
One Faith, Many Cultures
Each region and nation in the world has 2 out of 8 Regional Traits, determining their stance towards violence and war, the general wealth of the average person, their propensity to superstition and how organized their current religion is. As such, you can build your Religion to cater to these traits. These Regional Traits determine two things: How likely your people are to move to that nation to spread the faith, and how likely they are to be accepted once they do so.
Making your Religion better cater to these Regional Traits by upgrading your Holy Book’s Ideology Page increases the likelihood of moving into nations with such traits, and reduces the likelihood your people get rejected for it. If your people move to a new region successfully but are then rejected, likely from committing a cultural faux-pas, the region declares itself an enemy of your faith. They follow the cyan glow of Atheism (while in real life this means having no religion at all, in-game this simply means overall dislike of your religion) and massively increase the speed at which the Atheism meter grows.
Meanwhile, a speech bubble appears marking the trait your religion falls short in, slowing your people’s ability to convert the people of that nation. Taking any one new Ideology upgrade of that Regional Trait color will allow your faith to convert them at your current full speed, but the rapid Atheism growth will remain until the nation is fully converted to Believers, Fanatics or Enlightened.
Once that’s done, that nation’s contribution to the Atheism meter will drop fairly rapidly, and the meter will return to the current global Atheism level. You can tap the World button to check where your religion is lacking in terms of cultural acceptance. Not to mention Regional Traits that match your Religion can help certain nations spread your religion within them faster, in addition to the overall speed provided by your Popularity stat.
Active Expansion
You can also check if a Religion has any Active Powers useful for expansion in the Intervention tab of your holy book, which you access by tapping your Religion meter. Some Religions have very direct ways of doing this, such as the Pagans’ Invasion skill, the Pantheon’s Sanctuaries skill, and the Destructive Cult’s Monolith skill.
Other Religions are more scattershot, with Spiritualism’s Gliding of Spirit randomly kidnapping a priest and dumping him in an unknown land, and Astral Projection for the Shamanists increasing the natural spread of their religion for a short period. Either way, these abilities allow your religion to spread where they might normally not.
Spreading From Within
So now you’ve got a good amount of land under your Religion, now you have three stats to worry about: Popularity, Asceticism and Fanaticism. The green Popularity bar determines the speed with which your Religion spreads through a nation’s population, and keeping this high is a great way to combat Atheism: Once a population bar has been fully converted from neutral grey to Believer Beige, Fanatical Dark Blue or Enlightened White, any Atheism in the land will dissipate, reducing the Atheism orb’s progress rapidly while saving you some Religion points on using an Ideology node to combat it instead, though this is riskier in higher difficulties.
Asceticism and Fanaticism increase the growth of Enlightened and Fanatics respectively within those you have already converted to your faith. While Fanatics are simply fully-converted Believers, Enlightened are special in that their prayers are worth 2 Religion points instead of one.
- Version1.3.5.17
- UpdateSep 14, 2024
- DeveloperGameFirst
- CategoryStrategy
- Requires AndroidAndroid 6+
- Downloads2M+
- Package Namecom.gamefirst.free.strategy.god.simulator
- Signature247025a8961d44fcef1cdb9d37052a4c
- Available on
- ReportFlag as inappropriate
-
NameSizeDownload
-
179.89 MB
-
172.82 MB
-
172.85 MB
Creative Freedom
Satirical and Humorous Elements
Potential Sensitivity Issues