Tower War - Tactical Conquest
Lead your army to victory in strategic tower defense battles.
- 1.22.2 Version
- 3.9 Score
- 32M+ Downloads
- In-game purchases License
- 7+ Content Rating
EMBRACE THE BEAUTY OF SYMMETRICAL CONFLICT! 🪖
Engage in warfare like never before in this beautifully simple casual strategy game that will captivate armchair generals and aspiring leaders alike. Dive into battle with a swift swipe, strategizing with finesse to outmaneuver and vanquishing enemy troops.
Unleash your tactical prowess as you navigate through various towers, conquering rival armies and emerging victorious in this engaging and occasionally maddening game that stands out among its peers.
🔥 VIBRANT BATTLES AHEAD! 🔥
★ Behold the allure of warfare! Despite its charming visuals, this colorful war game demands strategic acumen, unwavering determination, and calculated moves to dominate your foes. Only by showcasing astute planning and quick decision-making can you emerge triumphant in each skirmish.
★ Do not be discouraged by setbacks – replay past conflicts, as this seemingly simple yet remarkably challenging military conquest game offers ample opportunities for redemption and strategic mastery in bite-sized challenges.
★ Endless excitement awaits! Progress through tower-defense levels by utilizing cunning strategies and unlocking diverse towers like artillery outposts and tank facilities. With multiple foes, obstacles, fortifications, and minefields, every battle brings forth a fresh test to enrich the already highly addictive gameplay.
★ Conquer new territories through ingenuity as you unlock stunning landscapes and tackle each battle with grace, adding depth to the game's charming and sophisticated design.
Tower War: Tactical Conquest Beginner’s Guide: Tips, Tricks & Strategies to Dominate Your Enemies and Ensure Victory
1. Master All The Basics
Every battle or stage in Tower War: Tactical Conquest starts you off with at least 1 tower. Blue will always be your color and opponents come in red, green, or yellow. Unoccupied towers are gray and they attack troops and structures that belong to any of the 4 colors. You can march troops from your tower to another one by utilizing a swipe gesture and drawing a line from it to your target. Drawn battle lines can be erased by swiping across to cut them.
Towers have numbers that indicate their level and you need to bring down a tower’s level to 0 to conquer it and make it yours. On the other hand, your troops that move towards your other towers increase their level. Although the max level for every tower is 63, the important milestones are levels 10 and 20, as this provides the towers that generate troops the ability to draw extra paths. This means that at level 10, your tower can have two outgoing paths for troops, and at level 20, it can generate 3 paths.
There are 5 basic structures or towers in Tower War: Tactical Conquest and while what each one can do is fairly easy to remember, it may take some time to master strategizing across a mix of them on the battlefield. In any case, you will be provided with ample opportunities to capture and use each tower as you move forward in the campaign. You can learn new tactics as you go across each battle and learn some of the basics here as well.
The Barracks stands as the most basic tower in Tower War: Tactical Conquest. It generates infantry continuously. If there are no paths drawn from your infantry tower, the soldiers it generates will simply add to its level. The Barracks stand as your primary means of capturing all other towers.
The Factory deploys tanks instead of infantry and will prove to be a stronger version of the Barracks. This is because tanks are equivalent to 2 soldiers so a one-on-one standoff between a Barracks and a Factory will always prove the latter to be the victor.
The idea of having level milestones and being able to lay extra paths applies primarily to these initial towers. When at max level, troops coming in from your other towers can simply pass through these towers as well.
The Sniper Tower is your primary ranged tower. It does not deploy troops of any sort but will instead randomly shoot at any enemy within its range. Reaching level milestones with the Sniper Tower increases the radius of its range and can be vividly seen in the arena.
The Rocket Launcher is yet another ranged tower that allows you to set its target anywhere on the map to constantly bombard. With its attacks focused on a single target at a time, it can reduce any structure’s level faster than any attack and can also eliminate enemy troops near the attack point.
The last tower you will be able to use is the Fort. This tower looks intimidating as it is 4 times the size of the other towers. This tower constantly has troops dropping in with parachutes, increasing its level at a much faster rate than any tower. This tower also has a larger max level.
One basic mindset to keep is that even at level 0, a tower that you captured is still yours until an enemy conquers it. This means that in dire situations, you need not worry about certain towers being at zero so long as they are beyond your enemy’s reach.
In addition to getting to know the towers, it is also important to familiarize yourself with other objects on the stage that can impact gameplay and must be considered in strategy-building. For starters, there are permanent objects that can block off the path from one tower to another, often limiting directions where you can draw battle lines. There are, however, blockades that can be destroyed. These will look like wooden walls that troops must destroy before crossing over to the other side. You will need to draw a line past the wall to target them.
In some cases, there are gaps between the masses of land that seem to limit the movement of your troops. However, if you can draw a line to a tower or location across, it means that your troops simply need to build a bridge to move across. It works much like the wooden barriers and simply makes you take a little longer to cross the path. There are also levels littered with land mines that will destroy your units when they come in contact with them. Just like barriers and gaps, these mines simply delay your travels.
An important stage item to always keep an eye on is the gold bars, which serve as finite resources that can bolster the pace at which your tower levels up. Grabbing gold should be among the top priorities especially at the early part of the battle as you would want to enable your initial towers to draw multiple paths at the soonest possible time.
Given all these tower and object types, it becomes fairly easy to familiarize yourself with all that Tower War: Tactical Conquest has to offer. However, how each stage is laid out and the mix of these towers and items paired with your starting position as well as that of your enemies ensure that each battle or level you engage in will provide a new experience. This is what makes Tower War: Tactical Conquest a very addictive adventure.
2. Prioritize The Main Campaign
The main campaign in Tower War: Tactical Conquest, which can be accessed by simply tapping the “Play” Button on the home screen stands as the most basic game mode. This will initially serve as your training ground, introducing you to the towers one at a time and touring you across a wide array of scenarios to challenge your wits and strategic prowess.
The campaign is divided into regions, with each region having 20 levels to conquer. Regions are practically a change in scenery and nothing more and will just seem to cycle infinitely. The stages, however, seem to have a wide enough variety that makes it appear like each stage is a completely new one, despite conquering hundreds before it.
Completing a stage in the campaign earns you gold, which serves as the basic currency in Tower War: Tactical Conquest. Gold can be used to upgrade units and tanks and can also be used to purchase air support in tough battles. Beyond gold and experience in different battle scenarios, progression in the main campaign also serves as your key to unlocking stages in the Special Missions game mode.
What makes the regular campaign stages easy enough is that there are no penalties for losing the battle and you can even quickly restart if you feel that you have made a mistake in your initial moves. There is a bar at the top of the battle screen that indicates how much of the stage is filled up or dominated by you or any of your enemies so you will have an idea if you are at an advantage or disadvantage.
Unlike most free-for-all combat games that involve bots, Tower War: Tactical Conquest does not have bots that behave like you are their only enemy. As such, you will see enemy bots attacking one another as much as they would attack you, giving a general atmosphere of fairness and relative ease. With this in mind, you can quickly adjust your battle strategies following which of your enemies are proving to be a bigger threat to your troops and your towers.
There is an Air Support icon on the left side of the battle screen that you can utilize to even the odds in dire situations. Air Support units are consumable items that you can earn for free or purchase with gold. We do not recommend using them in the main campaign, though as it is fairly easy to restart the stage if you feel you will not succeed in conquering it.
Another helpful buff you can take advantage of in the main campaign is the Boost which can be utilized after playing a short video ad. This boost multiplies your towers’ troop generation capacity by 3 times, practically ensuring a dominating win against all your enemies. In case the boost is unavailable on your first attempt on a new level, it will certainly be available after hitting the retry button at the upper left corner of the screen.
This Ad Boost stands as the main reason why we consider not needing to use Air Support on any of the main campaign stages. Keep in mind, however, that you do not necessarily have to rely on this ad boost to conquer every level in the campaign as you will come to discover that higher stages in it are not necessarily more challenging and some will just be a walk in the park.
3. Complete Special Mission Stages As Soon As Possible
On the home screen, you can quickly access the Secret Mission game mode through its icon at the lower left side. We feel that there are an infinite number of missions in this game mode just as there are limitless stages in the campaign. However, before you can take on some secret mission levels, you need to clear specific stages in the main campaign first.
Secret Mission battles may appear intimidating, given that you should already be an experienced commander in the campaigns before you step into taking them on. However, the 2 unique gameplay elements in Secret Missions make them all the easier to beat. Instead of utilizing the swipe gesture to draw a path from one tower to another, the Secret Mission stages utilize a “Draw Mode”.
Draw Mode lets you draw a path to where you want to send your troops and gives you as much liberty as your imagination can provide. On its own, it may not sound like such a big deal but freedom of navigation in a battlefield where straight lines used to be the only way to get around can reap huge benefits, especially in tandem with the second unique gameplay mechanic of Secret Missions.
Secret Mission stages typically employ “multiplier gates” you may commonly see in an abundance of mobile game ads. Gates have a + or – or x symbol followed by a number. + and x multiplier gates are buffs and are colored blue while – multiplier gates are debuffs and are colored red. For example, if a unit passes through a “+3” multiplier gate, then it instantly becomes 4 units while 2 units together passing through a “-2” multiplier gate will cease to exist.
These 2 unique features already give you a huge advantage and practically ensure a swift victory against even multiple opponents or an enemy with an advantageous starting tower. The main reason is that enemy bots cannot seem to draw anything other than a straight line even in this game mode.
Moreover, enemy bots are also not programmed to take advantage of the blue multiplier gates and seem to be only limited to passing through gates that are straight ahead of their path. For the most part, even if an enemy tower can draw a straight line to your tower but there is a red gate along the way, then you are very safe.
Beating a Special Mission in Tower War: Tactical Conquest grants you a random reward from among the 5 available ones on the post-battle screen. With gold being the lowest reward, you have a fairly decent chance of getting a loot box or some gems with each roll.
Additionally, you can play another ad boost here that lets you receive an extra random reward. We recommend that you take advantage of this opportunity as you are bound to get all kinds of rewards as you move forward through the Special Mission Stages. Note that you can also instantly unlock succeeding Special Mission stages by playing a short video ad.
Do not feel bad if you get gold from the random rewards after completing a Special Mission Stage. The rewards here follow a complete cycle in that rewards claimed will be joining the pool of rewards again but not before replacing the ones displayed with rewards you have not received recently. This means that if you get 100 coins, then the next 5 rewards showcased will not include that, ensuring that you will receive a different reward.
As we consider the Special Mission Stages to be the easiest ones to beat in Tower War: Tactical Conquest, this is where we discourage using your supply of air support. The more challenging game mode of PvP is actually where we recommend saving your air support consumables as losing in that game mode does have a penalty.
DOMINATE WITH YOUR SUPERIOR TACTICS! 🎖️
Seeking a mobile strategy game that combines excitement with refined tactical puzzles?
💣 Tower War redefines tower defense with its intuitive mechanics and clever game design, guaranteeing hours of exhilarating gameplay that will keep you hooked for more thrilling wargames.
Prepare for battle, hone your skills, and immerse yourself in the thrill of warfare by downloading Tower War now!
- Version1.22.2
- UpdateSep 19, 2024
- DeveloperSayGames Ltd
- CategoryArcade
- Requires AndroidAndroid 8.0+
- Downloads32M+
- Package Namegames.vaveda.militaryoverturn
- Signature5eba2d10fbddeaa6574cc01a6921fb8e
- Available on
- ReportFlag as inappropriate
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NameSizeDownload
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122.88 MB
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136.49 MB
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136.49 MB
Variety of Towers and Units
Multiplayer Options
Graphically intensive games can drain battery life quickly