Uboat Attack - Submarine battle simulation
Embark on a thrilling submarine mission to sink enemy ships.
- 2.38.1 Version
- 4.1 Score
- 12M+ Downloads
- In-game purchases License
- 7+ Content Rating
Dive into the deep sea with the WW2 naval wargame “Uboat game - Submarine torpedo attack.” Be the captain of a real submarine in tactical combat against ships from all over the water. Get the best tactical weapons suitable for different marine battles and become a champion navy fighter of underwater simulation. Sink enemy armadas in Survival. Show honor in the navy world and fight through the ranks to admiral of U-boat! Explore underwater areas of arctic wastelands, canyons, abyss, sunken temples to gain a tactical advantage in war and prepare an ambush.
Warfare in marine events, tactical missions, and navy challenges to acquire resources in the game.
Historical Background
Germany almost succeeded in cutting British supply lines during the First World War, and the U-Bootwaffe adopted a similar approach with their U-boat campaign as soon as the Second World War broke out. U-boats were meant to sink as much Allied shipping as possible (which applied first and foremost to Allied convoys providing wartime supplies to Great Britain). The main role of the U-boats was therefore to fight the British merchant navy. Initially it lacked the equipment and procedures to defend its vessels, but things were soon to improve with the introduction of convoys, improved anti-submarine warfare technology, as well as the increase in RAF Coastal Command’s capabilities. All of that amounted to an increasingly tough technological struggle between the U-Boot-waffe and the Allied force.
Tutorial Beginnings
Boarding the ship
Once the game starts, you find yourself a fresh faced officer named Hilbert Kohler, standing before your assigned ship. It's time to report in to the Captain, Klaus Graf.
The game starts in FPP (First Person Perspective), and there are three UI (User Interface) elements you'll need to be aware of. Your selected character info, your objective, and your Uboat status bar (more on the ship status later, however the green envelope will indicate there is an unread message in the ship's log).
The selected character info box is in the lower left, and contains a bunch of information about the currently active officer you are controlling. In the top row, left to right, we have officer type (Iron Cross indicates a Leader type) and experience bar (currently at 0), name and health (Hilbert Kohler, 4 bars), a slot for worn personal worn equipment (currently empty), and a slot for backpack/carried item (currently contains a briefcase). The bottom row contains role menu (currently unassigned), character customization button, sleep button, and buttons to assign/relieve assistant crew.
The objective list in the upper right contains your current mission ("Beginnings") and a list of active objectives. Objectives are indicated by a round green solid circle. Right now there is only one objective, "Meet the captain".
To complete the current objective, walk up to the Captain (WASD controls, mouse look) and when you mouse shows the Talk symbol, left click to speak to the Captain. The officer standing next to him is an un-named General Admiral, who will be instructing us during the tutorial.
You'll notice three pieces of information about Captain Graf when you hover your mouse over him. The first is his name, the second is his health (4 bars, same as you), and a blue line indicating his current energy/stamina, which is full.
Captain Graf will greet you, and assign you two new objectives:
Leave the baggage at your bunk.
Read the message from BdU.
New objectives always result in a notice box appearing, coupled with the sound of a drumbeat.
While these are your current objectives, you will not yet see a green objective marker for either one. This is because there is an intermediary objective, you need to board the ship first! Instead you'll see a green objective marker with an up arrow on the conning tower. Walk across the gangway to the deck, walk around the tower until you find the ladder, and when the UI shows a ladder icon and "Climb Up", left click to climb up into the conning tower.
You may see some other white UI symbols, don't worry about those for now, they are for indicating things you can use. We'll talk about those later.
After climbing the tower, descend into the UBoat by climbing down the hatch. Click "Climb" and then use forward/backward (W/S) to climb up/down. You may need to click a closed hatch to open it first. The first ladder leads into the inside of the conning tower, then the next ladder down leads to the Control Room. At this point your two objective markers will appear.
The first objective is to put your briefcase in your bunk. As you walk forward, you'll automatically duck to go through hatches and bulkheads. Walk to your bunk, and left click to place your briefcase. Note that objectives in your mission list can be completed in any order.
Next up we have to read the message from BdU. BdU is the Supreme Commander of the Kriegsmarine's UBoat fleets. The message is contained in your ship's Journal, which can be accessed by clicking on the writing desk beside the Captain's bunk.
Left click to open the Skipper's Log. The Log currently contains two entries, ordered by date. Under September 1939 we have Orders and Activity. Orders are messages from BdU related to your missions, including events that occurred during your mission such as sinking ships or reporting sightings. Activity is where you can write your own notes.
If you click on Orders, you will see details of the current mission.
03 September 1939, Berlin
Before noon on September 1, the transport vessel Falcon left the port in Edinburgh. We have information that a radar technology prototype has been loaded onto it. We have reasons to think that the ship was sunk on its original course on the North Sea as a result of sabotage.
Your task is to find the wreckage, retrieve the equipment and if possible avoid being detected by the British units. We cannot be linked to the sabotage or attempts to seize the radar.
Targeting
At the following stations, the following equipment can be used in manual mode to set the torpedo targeting:
UZO
Attack Periscope
Observation Periscope
The following tools are all measurement tools, which the crew will then use to calculate the targeting information for a successful torpedo launch.
Identification Book
Filled with silhouettes and all sorts of technical information, used to visually identify ship type. Needed for Stadimeter and Chronometer because we need to know the height and length of the target.
Stadimeter Tool
Similar in principle to a sextant, a stadimeter is an optical device for estimating the range to an object of known height by measuring the angle between the top and bottom of the object. By adjusting the dial to line up the highest part of a ship with the "ghost" image of the water line. Needed for Chronometer because the time it takes the ship to pass through a relative arc will depend on its distance.
Chronometer Tool
Once distance is known, you can calculate speed using a chronometer. This is best done at speed 0, since the change in the uboat's distance over time will affect the calculation. Place the reticle on the front of the bow and click "Start". Click "Stop" when the whole ship passes by. The game will do the math to translate this arc over time to a speed.
Course
The "Attack Disk" is a circular slide rule for calculating "Angle On Bow" (AOB), the angle between the target's current course and the uboat's current position (as seen from the target), which will help to calculate the intercept point.
Currently the game automatically sets the Relative Bearing (white band) and Compass Rose, the player can only set the Target Disk (by matching the visual image of the target's angle) to get the AOB.
QUICK START GUIDE
When the mission begins, you should:
1. Plot a course towards mission area.
2. Set the diesels to full speed ahead.
3. Set the course as plotted.
4. Send observers to the Bridge and order them to watch their sectors.
When you encounter enemy vessels:
1. Keep your distance or dive to avoid getting spotted (remember that diving reduces your speed by half).
2. Before deciding to attack, identify how many merchants (bigger ships) and escorts (smaller ships) there are in the group.
3. Avoid ending up in front of the escorts, as they can detect you with their sonar even if you are under the surface.
When you decide to attack:
1. Update the tactical map.
2. Maneuver on the surface (as this gives you a speed advantage) but keep at least four miles away from the enemy to avoid getting spotted.
3. Setting the same course as the enemy is often the easiest way to assume the desired attack position, which is ahead of the enemy and to their side. This will allow for a broadside approach.
4. Dive and set the course towards the ‘broadside’ mark on the attack disk.
5. Monitor the approach via the periscope or the hydrophone. Correct your course and speed if necessary.
6. Ready the torpedo crew and engage the torpedo data computer (TDC) once the enemy is about 3 miles away.
When attacked by a destroyer:
1. If on the surface, dive immediately or the U-boat will sustain heavy damage! The enemy will also try ramming the U-boat if given the chance.
2. When you hear the sonar ‘ping’ underwater, it means the destroyer has found you and is closing in for a depth charge attack!
3. To avoid the attack, make a sharp turn and dive deeper as quickly as you can.
4. If you keep going in a straight line and at the same depth, you are making things too easy for the enemy!
Sustaining critical damage is very likely in this situation.
Why choose this game:
💣Dozens of real ships
Track warships and take your best shot.
💣Realistic damage
Intense combat might cause fire events, propeller failure, and other damages. Choose your tactics by launching torpedoes.
💣Breathtaking graphics and locations
Enjoy every second in the game with realistic graphics, stunning visuals, detailed U-Boats, warships, and locations! You can change graphic settings to improve visuals or performance.
💣Comfortable controls
Intuitive controls, swipe left or right to navigate, and zoom in or out to see the best composition of blasts. But you will need skills to become a champion of the navy simulator!
Ready to fight in the naval warfare simulator? Launch the game and start shooting and sinking enemies.
Not sure what wargame to play? Choose “Uboat game - Submarine torpedo attack.”
Join real-time navy FREE wargame deep in the sea; the armada is awaiting your commands. Destroy enemy fighters with deadly torpedoes in an intense and realistic 3D blitz shooter. Unique warship gameplay! Warfare simulator is finally here! Action-packed as any shooter. It offers both a first-person ship shooter simulator and deep strategic decisions.
- Version2.38.1
- UpdateSep 30, 2024
- DeveloperVOODOO
- CategoryAction & Adventure
- Requires AndroidAndroid 7.0+
- Downloads12M+
- Package Namecom.TrofyGames.UboatAttack
- Signature3a8750077230afebac85d48957040e4e
- Available on
- ReportFlag as inappropriate
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NameSizeDownload
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405.93 MB
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403.70 MB
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394.93 MB
The game provides a realistic submarine combat experience
Players can explore different sea areas and complete a variety of tasks
The game uses high-quality 3D graphics, detailed submarine and warship designs, and realistic ocean environments, making the visual experience excellent
Some of the attack settings in the game are unreasonable
Includes in-app purchases