Warhammer Horus Heresy Legions - Card battles & strategy
Lead iconic Warhammer factions in epic card battles on mobile.
- 3.3.6 Version
- 4.1 Score
- 731K+ Downloads
- In-game purchases License
- 12+ Content Rating
Engage in intense battles and rise as a renowned Warmaster by choosing your Legion, constructing your deck, and challenging adversaries in The Horus Heresy Card Wars. Dive into the vivid setting of The Horus Heresy, a pivotal chapter of the Warhammer 40,000 universe, through this enthralling online Trading Card Game (TCG / CCG) featuring an extensive assortment of over 1000 cards!
Forge a warrior lodge with companions to delve into deck building, strategies, and tactics, preparing for Player versus Player card skirmishes. Align yourself with factions in faction-based card conflicts that decide which new cards will be incorporated into the game. Assume the responsibility for the destiny of the Galaxy – carve out a legacy!
Experience The Horus Heresy Card Wars as it unveils The Horus Heresy, a quintessential narrative within the Games Workshop's Warhammer 40,000 universe, within an online TCG / CCG realm. Witness the storied clash between the heroic forces of Ultramarines, Space Wolves, and Blood Angels against the rebellious Legions of the Warmaster. Encounter swarms of Daemons, once deemed mythical, marching forth to claim countless innocent lives. Engage in grand solo campaigns, competitive PvP matches, multiplayer card confrontations, and PvE raids inspired by epic clashes, chronicles, and sagas from the Black Library novels recounting the Warhammer 40,000 universe.
Rise as a Warmaster: Command Legions and Conquer in The Horus Heresy Card Wars
Intriguing Card Combat and Deck Building await, with new Legions making their appearance from the annals of the Warhammer 40,000 lore. Command the Ultramarines, Space Wolves, Blood Angels, and various illustrious Warhammer 40,000 factions, each showcasing distinctive card combat techniques and exclusive abilities to vanquish their foes. Embrace the continuous challenges of card battles and deck construction as fresh cards enter the fray!
Exhibit your True Card Combat Skill in friendly or ranked PvP card tussles, demonstrating your expertise in card combat and deck construction. Master the Sealed Deck setup where solely tactics and proficiency determine the outcome of your card skirmish. Craft your ultimate deck and obliterate enemy troops before they decimate yours. Etch your name in history as a legend!
Participate in Guild Wars as you synchronize with your fellow lodge members in monumental PvP Arena card battles influencing the evolution of this TCG / CCG strategic card game. Showcase your prowess in TCG / CCG games and deck building strategies, putting your deck to the test in amicable card clashes. Vie against other guilds and expand your card collection, crafting enduring legends!
Embrace The Horus Heresy, the iconic backdrop of Warhammer 40,000, now tailored into an online strategic card game (TCG / CCG).
The Horus Heresy: Legions © Copyright Games Workshop Limited 2020. The Horus Heresy, The Horus Heresy Eye logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, the ‘Aquila’ Double-headed Eagle logo, Citadel, Black Library, Forge World, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under license. All rights reserved to their respective owners.
The Horus Heresy: Legions TCG Beginner’s Guide: Tips, Tricks & Strategies to Become a Legendary Warmaster
Gameplay Basics
The Horus Heresy: Legions TCG uses a more open game state than other card games. If you’ve played games like Hearthstone or Shadowverse, you’ll be familiar with this format already.
Turn Flow
Before the match begins, both players draw their opening hand of cards, with the first player drawing 3 and the second player drawing 4. During this time, both players can take a mulligan, which means they can shuffle any number of cards from their starting hand into their deck, then draw new ones.
You can only mulligan once, so be judicious in choosing which cards you want in your opening plays. You’ll also likely want to shuffle high-cost cards back into your deck, since you won’t have enough Energy to play them anyway.
At the start of their turn, players draw a card and gain 1 maximum Energy, to a cap of 10. Players can essentially take any action during their turn – whether that’s playing a card from their hand, activating a Tactic or an ability, or attacking an enemy.
Combat in The Horus Heresy: Legions TCG is quite simple – simply tap and hold a card, then drag to select a target. This initiates combat, where both cards deal damage to each other. While we’re on that topic, cards can only either attack or use their ability on your turn, not both.
Once a player is done playing cards, activating abilities, or attacking, they can end their turn at any time. Their opponent will then start their turn.
Energy
All cards require Energy to play. This is represented as a lightning bolt, and you can see your current and maximum Energy on the right side of the screen. Meanwhile, the Energy cost of cards can be seen on their upper right, and any activatable abilities also denote their Energy costs when tapped.
One of the things you’ll need to master in The Horus Heresy: Legions TCG is making economical plays. As a rule of thumb, cards should have Attack and HP equivalent to or greater than their Energy cost, unless they have a powerful effect. Always assess the battlefield before playing a card, and remember that inexpensive Tactics can wreck even the heftiest Troops.
Victory
While it may be great fun to smash your enemy’s troops and reduce their defenses to dust, always keep the endgoal in mind – you win if your opponent’s Warlord falls in combat. Don’t forget to chip away at their health as the match progresses, or if you have another win condition, to work towards that with each card you play from your hand.
Unlike most other card games, running out of cards in your deck isn’t instant defeat. Instead, your Warlord takes a cumulative 1 damage every time you have to draw a card, but can’t due to having no more cards. That means you take 1 damage on the 1st attempt, 2 on the 2nd, and so on.
Know Your Cards
There are generally three different card types in The Horus Heresy: Legions TCG. These are Warlords, Troops, and Tactics.
Warlords
Warlords represent your deck commander. Each deck must have a Warlord to command it – what’s an army without a leader, after all?
At the beginning of a match, your Warlord card is put into play immediately. These powerful cards have a ton of HP and can attack, but beware – losing your Warlord means you lose the match.
In addition to their own attack and defense values, Warlords have unique abilities. Activating these abilities costs Energy, just like other cards. Additionally, a Warlord can either attack or activate ts effect – not both. Warlords also tend to receive unique protection from other cards; lower cost tactics tend to explicitly mention that they cannot target Warlords. Warlords can also have passive abilities. For example, Loken has a passive ability that gives the player 1 more card in their starting hand. Not bad!
On top of all these, Warlords have a unique stat called Initiative. Initiative is measured as either High, Medium, or Low, and is used solely to determine who takes the first turn in a match. If both Warlords have the same initiative, the first player is determined randomly.
Note also, that your Warlord is not a Troop. They can’t benefit from effects that specifically list troops as a target.
Troops
You can’t fight without units! Troops are the lifeblood of your deck, serving as your minions, your weapons, and your defenders. All troops have an Attack and HP value, with both of these generally increasing as a Troop’s cost does. Cheap troops are often overshadowed by their Warlord, but later in the game, your Troops will be doing a lot more damage than your Warlord can ever hope to do.
While it sounds like a good idea to just plop units whenever you can, remember this – units cannot attack on the turn they’re put into play. Note that this doesn’t count if they were summoned during your opponent’s turn. For example, if my opponent destroyed my Righteous Zealot via attack, causing me to gain a Wounded Zealot, that Wounded Zealot can attack on my turn, since it was summoned during my enemy’s turn.
- Version3.3.6
- UpdateAug 31, 2024
- DeveloperEverguild Ltd.
- CategoryCard
- Requires AndroidAndroid 5.1+
- Downloads731K+
- Package Namecom.Everguild.HorusHeresy
- Signature3453c0b8d37588f5b660d2d1fd3f033d
- Available on
- ReportFlag as inappropriate
-
NameSizeDownload
-
167.30 MB
-
167.13 MB
-
165.25 MB
Diverse Factions
Wide range of factions and characters
Detailed and thematic artwork
PvP and PvE Modes
There can be occasional problems with matchmaking